how did you make this map? with all the custom models?worked a little on some textures for dewm, was aiming to be done after the weekend, but spend saturday making a 5cp layout and playtesting other maps....it was great!
blue doors and window, think I'll make the pipes blue too, floor trim will be dark metal like the bottom wall and the inner trim yellow
red door closeup, pretty happy with the specular highlights but the gray spots needs to be removed, mirroring wall and crate has not been textured,
middle update, added team color to the middle pillars, it can never be too obvious which side you are on,
tried making some steel looking textures, high gloss paint with edge wear, they might get team colors too...
...this and more in the b7 update
Please make that expensive water.worked a little on some textures for dewm, was aiming to be done after the weekend, but spend saturday making a 5cp layout and playtesting other maps....it was great!
middle update, added team color to the middle pillars, it can never be too obvious which side you are on,
...this and more in the b7 update
He models them in Source 2, then imports them into Source 1 for TF2.how did you make this map? with all the custom models?
what is the name of this prop!? i can't find it!
that would look grate for a new York city street map!Working on a door model to go along with the existing urban_window props for Terrace, i'm honestly surprised this doesn't already exist since TF2 seems to be a bit lacking in door models
could it be fun?