Working on a door model to go along with the existing urban_window props for Terrace, i'm honestly surprised this doesn't already exist since TF2 seems to be a bit lacking in door models
perhaps to make it fit the them and not be out of place, you could add a TNT system were at every cap TNT goes off and opens up bigger sections or makes the mine wider!I see. so I need to try and make the mine fun to play in.
although mines are normally cramped and dark, I need to make that fun.
try using prop_physic or dynamic or detailanyone having problems with props not spawning when compiling the map? seems to be happening only on my displacements .
try using prop_physic or dynamic or detail
Start a new thread (to keep this one on topic) and I'll see if I can help you out. Include screenshots of the prop's properties and a pastebin of the compile log, if you would.Tried Prop_detail, just came up as errors.
I dont think its too fast.I shared it over Facepunch but I might as well share it here:
Since it's WIP thread, I actually want some advice like on tank's movements, also on the turret yaw speed (maybe it's too fast).
You should have blue-coloured cutouts in the red base and vice versastill liked the old intel room so i made it a shooting range (spray not included, but it dose fit nicely)
there was no option for blue, there all just one skin :/You should have blue-coloured cutouts in the red base and vice versa