WiP in WiP, post your screenshots!

FunkEdge

L3: Member
Jan 14, 2017
143
59
anyone having problems with props not spawning when compiling the map? seems to be happening only on my displacements .
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
I see. so I need to try and make the mine fun to play in.
although mines are normally cramped and dark, I need to make that fun.
perhaps to make it fit the them and not be out of place, you could add a TNT system were at every cap TNT goes off and opens up bigger sections or makes the mine wider!
 

zahndah

professional letter
aa
Jul 4, 2015
766
647
prop_detail does not work in tf2, your best bet is with prop_dynamic if prop static doesnt work.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
What's interesting, nothing actually stops VBSP from compiling non-$staticprop models as static props just fine - it's an artifical limitation.
EDIT: We, however, can consider the limitation useful - we can place playermodels around the map without bothering about them showing up ingame at all.
 

200

L2: Junior Member
Aug 11, 2013
54
81
ctf_steam is on its way to become playable! Now constructing some werid structures.
rounded roofs make everything look cool


JDOnLmJ.jpg

RJdbqoa.jpg
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
decided to do a complete remake of the intel room in Trash Water

this is the new room
20170217232359_1.jpg


and this is the old room
20170215104534_1.jpg
 

Asd417

Sample Text
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Mar 20, 2016
1,462
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Small environment test with pipeline aesthetics.
20170218154040_1.jpg


20170218154058_1.jpg

Obviously the details aren't really there. I just wanted to get the feeling.
I think I like it but there's no way to check if the lightings are ok without compiling the whole thing. How dumb.
Now I understand why there aren't many night maps. Aside from halloween of course
 

Benoist3012

L3: Member
Dec 25, 2015
148
207
I shared it over Facepunch but I might as well share it here:

Since it's WIP thread, I actually want some advice like on tank's movements, also on the turret yaw speed (maybe it's too fast).
 

zahndah

professional letter
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Jul 4, 2015
766
647
I felt like doing that WoW thorn forest thing in hammer. It looks pretty neato imo but it kills hammer very quickly.
cp_bloodthorn0006.jpg
 

Asd417

Sample Text
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Mar 20, 2016
1,462
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I shared it over Facepunch but I might as well share it here:

Since it's WIP thread, I actually want some advice like on tank's movements, also on the turret yaw speed (maybe it's too fast).
I dont think its too fast.
How about increasing the damage and increasing the reload time to make it feel more like tank.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
still liked the old intel room so i made it a shooting range (spray not included, but it dose fit nicely)
20170218094514_1.jpg
 

Muddy

Muddy
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Sep 5, 2014
2,581
4,597
still liked the old intel room so i made it a shooting range (spray not included, but it dose fit nicely)
20170218094514_1.jpg
You should have blue-coloured cutouts in the red base and vice versa
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
here are a few screenshots of BLU base on my new map. PL_Under.
some dev textures still exist but I got most of them. what do you all think?

20170218193646_1.jpg 20170218193658_1.jpg 20170218193713_1.jpg 20170218193747_1.jpg
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
534
803
I shared it over Facepunch but I might as well share it here:

Since it's WIP thread, I actually want some advice like on tank's movements, also on the turret yaw speed (maybe it's too fast).

I love this. Is this going to be publicly available, and if so, would an "on-rails" version be possible? (The tank moves on its own and the player controls the turret.) It would be cool to find a power-up on the map that spawned you inside the tank for a limited amount of time, and if the tank was on-rails people wouldn't drive it immediately into the enemy spawn.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
I shared it over Facepunch but I might as well share it here:

Since it's WIP thread, I actually want some advice like on tank's movements, also on the turret yaw speed (maybe it's too fast).
i'm a bit of a tank nerd and i can say that that is WAY too fast for a gun that big. other than that it looks AWESOME