perhaps keep the paper effect but make it subtle.Posters in game does not have that paper effect. It might be a bit too detailed.
Posters in game does not have that paper effect. It might be a bit too detailed.
You should take as reference the Mann vs machine posters , I think it will help you with the custom texture .Huh. You're right. I thought I saw it somewhere though, oh yeah, in these (not in-game posters): http://www.teamfortress.com/post.php?id=3391
Can't handle the detailing... Send help...friday wip!
sooooo...think its time to wrap this lil piggy up and move on! here are some dewm_b8 screens (compared to what it look like a few months ago), pretty sure this will be the last dewm post in this wip-thread before release and moving on, had fun!
middle, rc
middle, alpha
garage, rc
garage, alpha
and some other pictures...
spawn shelf
lobby
vent
lower
upper
thanks to everyone that joined the playtests!
ggs
Can't handle the detailing... Send help...
Actually, speaking of detailing: how's the FPS with all of those models?
what should i add here?
For your next trick, make it target players in the area and zap them with the Cow Mangler effect. Kinda like Half Life does in the test chamber level where you push the crystal into the anti-mass spectrometer and things go to shit and you're teleported around.
nobody will be able to help you based on one completely nondescript, contextless screenshot of your map. help us help you. tell us more about your map, what gamemode, what theme you're thinking about, what part of the map that screenshot is from, etc. then maybe someone will be able to give you constructive advice.Well i already have a buliding for getting though, so any ideas for a barrier?