WiP in WiP, post your screenshots!

Uncuepa

aa
Oct 25, 2014
799
1,168
@Muddy someone finally made an underground map like we talked about this time last year

Added 2nd level to SubStat
trade_subway_b30001.jpg
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,867
We're 3/4s to 2000 pages (at a 10 posts-per-page setting) for this thread. When we hit the big 2k, should we make a new thread?
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,318
2,760
pretty sure its default as of like last year

its been default since I joined at least
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
Yeah, and it's a really small amount of messages, espically the forum posts being rather short most of the time. I use maximum per-page values whereever possible, unless my connection is slow or pc is too busy to handle pages that long
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
20161204163846_1.jpg

This is the red side of my map, but I don't quiet like it. How can I make it more feel like a red base? In my opinion, the concret walls give it a very blue feeling at the moment. (For a screenshot of the blue site, see a page before)
 
S

saph

20161204163846_1.jpg
This is the red side of my map, but I don't quiet like it. How can I make it more feel like a red base? In my opinion, the concret walls give it a very blue feeling at the moment. (For a screenshot of the blue site, see a page before)

As that is a 5CP map, I tend to notice that shadows are more neutral, or at steeper angle to reduce the amount of shadows in most maps. To give the effect of a harsh, cooler feeling for BLU, I'd try to use greys or soft blues with metal and/or concrete textures which are wonderful for this. For the RED side, I'd tend to lean towards more of a rustic feeling with wood. 2fort has an excellent presentation (detail-wise) to show the contrast between sides and tries to use lighting for emphasis.

And here's a color guide (made by Valve, used by many content creators, and is often found on these forums):
tips_palette.gif
 
Jul 26, 2015
697
823
20161204192438_1.jpg
20161204192447_1.jpg

New last point of cp_traincrashingintocp. But wait! Where's the train? I think I need to think about a new name. Any suggestions?

traincrashinginfromskylight
 

Etasus

L420: High Member
Jul 24, 2016
463
251
I feel like your going for a nice factory theme with this last point... so my idea would be to take something that this factory would produce, or use to produce, like pumps, or glass, and then take a synonym or some word correlating with the word: factory, and you could get something like station, or works... combine them and you get something like pumpstation (my map) or glassworks (Im pretty sure you know what that is...)
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,867
but also make sure it makes sense... pumpworks and glassstation don't have as nice a ring to it as glassworks, or pumpstation

Why not Glasshole.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,462
1,035
sGUU7nV.jpg

JbQR9Mz.jpg

oDc96kx.jpg

Trying to learn how to detail. Please critique/advise.

In my opinion, it is great in general. Probably better than me.
I'm bad at english so let me give you a visual summary
JbQR9Mz.jpg

I meant to say the
'bit more cargo will give clearer narrative. A payload or some sort will work nice. Take a look at upwards if you want to know what I mean.'
 
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Cytosolic

L5: Dapper Member
May 1, 2015
201
169
sGUU7nV.jpg

JbQR9Mz.jpg

oDc96kx.jpg

Trying to learn how to detail. Please critique/advise.

I think you've got a great start already. Some parts are a little bit empty, but most of the time it's better to have too little than too much detailing. Density of detailing is unbelievable important and it looks like you've struck a nice balance already. There are a few blank walls were maybe you could add a window or electrical box, or light or whatever. Just as long as unimportant areas have less than the important areas, E.g. capture points, common enemy holding positions.

You're texturing seems pretty good, no complaint there. You're lighting looks a little bland, and probably could use some refinements. Honestly, I don't know everything about detailing, and even less about lighting, so I can't really help you there. Although there a few great tutorials I recommend reading if you're stuck on something.