WiP in WiP, post your screenshots!

Asd417

Sample Text
aa
Mar 20, 2016
1,462
1,035
Sunday morning means sketch time!

82zQfsR.jpg


took more than 6 sodding hours to make

and its not even finished!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: Now that I uploaded this, I feel no obligation to finish this what so ever.
 

nitewalker

L2: Junior Member
Aug 5, 2014
64
142
Sunday morning means sketch time!

took more than 6 sodding hours to make

and its not even finished!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: Now that I uploaded this, I feel no obligation to finish this what so ever.

metal roofs are thinner than that, try 8-4 hu thick, looks really cool otherwise though
 
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Asd417

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Mar 20, 2016
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EArkham

Necromancer
aa
Aug 14, 2009
1,626
2,775
made a thing
sub5.jpg

probably going to add an interior and a propeller eventually but that's going to be good enough for now

Based on the the polys in the front collision bar, I'd say this is meant to be closely viewable from the playspace somewhere, if not inside it. So unless I'm wrong about that, I'd recommend beveling those edges on the top chassis. The hard edges really stand out.

I'd also model those small headlights. Yeah, it'll probably add about 128 tris, but that's not a big deal for a model of this size and you can always trim it in the LODs.

Also don't be afraid to vary up the yellow with paint strokes of different hues to give it that TF2 style. Nothing overboard or sloppy, just a few strokes here and there to create accents.

But yeah, good job overall. :)
 

Etasus

L420: High Member
Jul 24, 2016
463
251
i fixed the displacement, and added a VERY rough skeleton of some pathways and the spawn room... planning on retackling it tomorrow... but i'm done mapping for the night...
ctf_pumpstation_v20007.jpg
ctf_pumpstation_v20007.jpg
ctf_pumpstation_v20006.jpg
ctf_pumpstation_v20005.jpg
ctf_pumpstation_v20004.jpg
ctf_pumpstation_v20003.jpg

the lights are in terrible positions, but were overly rushed, and were deleted shortly after the screenshots were taken... as well as the skybox... DONT JUDGE ME ON THOSE TWO ASPECTS... judge me on everything else though, please!
 

Sheltr

L3: Member
Feb 24, 2011
107
73
It looks like your grid size is quite low on this map just seeing by the small little sizes on the ramps and what not. when mapping id say to work in a different way, your seem to have overly simplified the process. In mapping and anything in life in my mind is keeping a good balance, you are still new so don't worry this balance can take some learning, but id focus alittle more on one area then build out from there. what I tend to do is focus on the middle point then go outward. of course this process can be started from any place second first or even spawn. but focusing on a smaller area to focus on the theming of the map, I don't mean visual but more of how the map will feel. the map also seems over scaled and id not focus on just the paths as the walls and things are just as important as the rest of the map. ;)