WiP in WiP, post your screenshots!

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
608
1,206
I dug up this old unreleased "gem" of mine yesteday:
cNZTSnw.jpg

I'm gonna make it good, real good. I kinda missed working on egypt-themed maps.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
Sunday morning means sketch time!

82zQfsR.jpg


took more than 6 sodding hours to make

and its not even finished!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: Now that I uploaded this, I feel no obligation to finish this what so ever.
 

nitewalker

L2: Junior Member
Aug 5, 2014
64
141
Sunday morning means sketch time!

took more than 6 sodding hours to make

and its not even finished!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: Now that I uploaded this, I feel no obligation to finish this what so ever.

metal roofs are thinner than that, try 8-4 hu thick, looks really cool otherwise though
 
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Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
made a thing
sub5.jpg

probably going to add an interior and a propeller eventually but that's going to be good enough for now

Based on the the polys in the front collision bar, I'd say this is meant to be closely viewable from the playspace somewhere, if not inside it. So unless I'm wrong about that, I'd recommend beveling those edges on the top chassis. The hard edges really stand out.

I'd also model those small headlights. Yeah, it'll probably add about 128 tris, but that's not a big deal for a model of this size and you can always trim it in the LODs.

Also don't be afraid to vary up the yellow with paint strokes of different hues to give it that TF2 style. Nothing overboard or sloppy, just a few strokes here and there to create accents.

But yeah, good job overall. :)