Zloykotara
L1: Registered
- Jul 21, 2015
- 22
- 229
Why even use such low brightness lights all over the place at all? Two or three constant lights would have lit up the entire place. That means set quadratic to 0 and constant to 1 and also lower brightness to about 20 too.the lights are in terrible positions, but were overly rushed, and were deleted shortly after the screenshots were taken... as well as the skybox... DONT JUDGE ME ON THOSE TWO ASPECTS... judge me on everything else though, please!
i feel like my grid size is good for the time being, as im still roughing out the edges, but im getting there...It looks like your grid size is quite low on this map just seeing by the small little sizes on the ramps and what not. when mapping id say to work in a different way, your seem to have overly simplified the process. In mapping and anything in life in my mind is keeping a good balance, you are still new so don't worry this balance can take some learning, but id focus alittle more on one area then build out from there. what I tend to do is focus on the middle point then go outward. of course this process can be started from any place second first or even spawn. but focusing on a smaller area to focus on the theming of the map, I don't mean visual but more of how the map will feel. the map also seems over scaled and id not focus on just the paths as the walls and things are just as important as the rest of the map.
1. My eyes are burning.i fixed the displacement, and added a VERY rough skeleton of some pathways and the spawn room... planning on retackling it tomorrow... but i'm done mapping for the night...
the lights are in terrible positions, but were overly rushed, and were deleted shortly after the screenshots were taken... as well as the skybox... DONT JUDGE ME ON THOSE TWO ASPECTS... judge me on everything else though, please!
my eyes are burning as well...1. My eyes are burning.
2. Too tight for anything.
3. My eyes are burning
Not incredibly constructive, I must say.`
1. My eyes are burning.
2. Too tight for anything.
3. My eyes are burning
there is ground under it in hammer...So that's a nodraw brush with water texture on one side right? Check if the brush is leaking because there's no ground under it
(Chill guys it was a joke...)
yeah usually it will workmaybe... ill check tomorrow... I may just remake the brushes and hope it works...
200ish hour into hammer and I finally learned the basic of displacement
I assume you are talking about the second picture? Yeah I agree now that I look at it again. The floor can go more smoothly.Those displacements look unnaturally bumpy. Were you using a large edit amount with a small edit size when making them? really you should use a larger edit size with a very small edit amount as that way you can make it look natural much easier.
it looks good i want to ask though how did you get the alien prop?I want to finish this old map of mine:
But I'm not sure if I should, I didn't like all the layout, what are your thoughts?