I decided to almost completely restart my map, and i have some wip screenshots of what i would like it to turn into...
This is the screenshot with the current overview of the map, the blu is areas where other parts of the map is on top of, and the green is the flag.
this the map without the current maps overview... from spawn is: when the player walks out of spawn, they are on a balcony. if they chose to walk out on the top floor. beneath them is the intel, and the other exit of spawn. this is the intel room. it has three exits. one of to a side on level 2, where its just a curved hallway. another exit is a dropdown into a pipe(?) that just goes straight. the other exit is on the top level, with the main spawn exits, which is just a curved hallway.
the top exit walks out into a small room comprised of catwalks over some massive oil silos. the players can also walk on the silos. this room has 5 exits: 1 directly across from the exit into the other side, 2 that lead out onto a catwalk in the middle room, and 2 that lead onto the floor level of middle.
the middle dropdown exit leads straight into mid, as well as the bottom exit.
the catwalks that run perpendicular to mid have two exits, not including the drop down onto the floor level. the first exit leads into the silo room. the second exit leads into a semi circle hallway that pops out at the other walkway, with a health and ammo kit in the center.
mid is a small walkway at the back, with two separate stairs going down to floor level, in between the stairs is a small are for players to get to the drop down exits of the intel room. from there is the cat walk that players can go under, or over. in the very center of the room is an elongated silo for players to jump on, and to break up the flatness of the room.
what do you guys think? when i actually make it, it shouldn't be too complicated, or flat...