WiP in WiP, post your screenshots!

Aug 30, 2015
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Look! It's some thing what I did because I wanted to make some hexagonal shit with instancing! Also, Soma is harder to capture now! And some more shitty overlays! That's cool right? All my friends are either busy or tired! I am so alone!

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Untitled.png concretewall012z.png Empty Point Sign.png
 

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Jul 26, 2015
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I've been trying to learn how to use Blender so I can make some cool stuff. I might end up seeing if I can make some things for the summer jam. Does anyone know any good tutorials specifically tailored to making props? I know Freyja made a good one, but I'm not sure how much of that can be translated to Blender.

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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
IRL WIP here:

Got a day off? Why not start restoring a scale model of a windmill. After a long day of work and cleaning out all the loose dust and wood splinters and whatnot, add some temporary sails (read: crooked pieces of plastic but hey, if it works it works), a drop of oil, and boom, it's turning. But we're a looooooong way from being finished. We still need to add a floor, repair the brake, make a new base, repaint the whole thing, etc...

mPQ8UiP.jpg


And a video:

(I recommend watching in 720p)

This model is loosely based of Paltrokmill De Gekroonde Poelenburg (this one:
https://en.wikipedia.org/wiki/De_Gekroonde_Poelenburg,_Zaandam). It's a sawmill that rotates in its entirety into the wind on a concrete base (this model has a wood base, it's the red ring that's barely visible under the green part of the mill. Yes, it's rotting away, yes we're making a replacement ring), whereas normal mills (including some sawmill variants) only rotate their top part with the sails into the wind. 3 sets of saws (this model has 2 because of space limitations) move up and down being driven by an axle which is connected directly to the sails up front. Big logs are being pulled in via a crane (on the right of this model when seen from the front, incomplete) and then bolted to sleds that are slowly being fed trough the saw blades (not rotating ones, moving-up-and-down ones). Basically, logs go in, cut planks come out.

i may make a KOTH map based around this mill, soon
 
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Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
realairport.jpg

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Take me to the ocean, there is no other place to go.

Burnie - ??? Burning Bernie
Plane Place - Here, obviously
Teufort - Stuck in the enemy intel room, help!
Byre - Are you just gunna stand there or do something, aliens? SUCK ME INTO YOUR SHIP (execpt if you're in Probed)
New Sydney - Where's the modernity
Grundle - A lot of grumpy's
Ocean - The Final Resort ✓

(I know Uncuepa's post is very old, I just want to give funny feedback to those images :)
 
Apr 14, 2013
662
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(I know Uncuepa's post is very old, I just want to give funny feedback to those images :)

It's always nice to see I am not the only one that occasionally goes back in time in the wip thread. This thread has some real good stuff hidden between his 762 pages (could have sworn that we passed 1000 pages two years ago, but whatever)
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
It's always nice to see I am not the only one that occasionally goes back in time in the wip thread. This thread has some real good stuff hidden between his 762 pages (could have sworn that we passed 1000 pages two years ago, but whatever)
The number of pages depends on how much comments you set per page, I only have 508
 

TMB

Banned
Jun 7, 2015
821
323
I was boring and i decide to show what im doing right now, im making all TF2 Emblems, amny of them are custom, its not finish yet, but im thinking to put in game as a texture (overlay), waht do you think?
 

TMB

Banned
Jun 7, 2015
821
323
Are you sure these are yours. I've seen these exact emblems before.
1 Line: TF2 Emblems
2 Line: Non Playbale Characters
3 Line: TF2 Beta Emblems
4 Line: Crafting Emblems
5 Line: Others

The 3 first emblems of the 2 line are from other page, but i have to vectorize every emblem, so i have to worked hard on it...
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
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The lines in between the tiles look odd, maybe a custom texture that's straight tiles would look less off? (might not be too noticable though with it being a roof)

I'll probably just nudge the dipsplacements along the x axis here and there, break up the straight edges
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
meh, displacements are pretty cheap, as long as its only near the player space it should be fine. Besides, I can always convert them to models, then they'd be really cheap
I thought the pieces were created with the clipping and the vertex tool