Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
It's different in that I would explain to you what's wrong and not say you do stupid things instead.
Why the drama? Its HIS map. He wants to put fun little signs that contradict the dieing artstyle so be it. I think its cool.
he did say whats wrong
edit: of course it's his choice what he does with his map, i don't think anyone's debating that. All people are saying is that it could be made to fit the art style better
Or you could use one of the sweet coffee posters from the construction pack. /obviousplug.
Joking aside, I can give you a PSD of the coffee posters from that pack, if you're interested of course.
Props for the helpful post Lem, people often overlook type choice when making overlays, and it usually makes them stand out like a sore thumb.
I'd established what was wrong in the previous post.
Let me just put this to rest. It's not a big deal, it's one of many posters that will be on the finished map and yes it's not 100% accurate for the time period but it's my artistic vision and at the end of the day, I can make what I want. I accept the critique and have made a simple, artstyle accurate version that will also be on the map, but I also like the text-filled version. Let that be the end of wip thread spam.
You already showed me this, but I gotta say again: this shit is dope as hell.
You can have the text-filled version and still have it fit with the game's art style. Just use proper fonts, hierarchy, and font-setting.
I was really hoping I could finish an a1 before december, so I actually could meet a deadline for once:
But I couldn't.
So, I wanted to make one big change for Cruise in a14.
Should I remove the Nucleus-like thing above the point?
Can we please not use the rating system like this?
Also, I forgot to pimp out slug for all those positive ratings so:
point has now been moved into the bridge, figured I'd try it out
also tried out some texturing because I should probably learn how to detail already..
Looks good ibex!
Gotta say, the metal roofs look rather thick. 4hu thick is a good number
Here's some big changes happening in cp_14bit_a3! I still need a good name btw.
Point A got moved a bit and some things got shuffled around:
Here's a bit of a look into (part of) the new connector between A and D (and the HUD was fixed for this one):
Sorry I was crouching, puush's default capture window command uses control.
Here's the old B and the new B side by side, from roughly the same spot:
a3 still has a long way to go before testing. I still need to rebuild Red's whole spawn I ripped out!
Made this last night. :] It's for Boylee's map Clifftop. Still got a bit more work on it, but I'm pretty happy with it.
How about cp_13bit ?
That looks really cool! I think that one peak in the back is unusually steep, though.
had some extra time, so had a go at updating the skybox for my little pl map, not quite there yet, but hopefully baby steps in the right directions...
new version (5 color palette, hand painted, low poly displace - still needs a lot of work!):
old version (too realistic, too many vertices, does not fit tf2 at all!):
much, much better
Fair enough. There's a similar mountain in the Trainyard Skybox but I suppose it's not as pronounced as this one is. Not too hard to fix.
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