WiP in WiP, post your screenshots!

Toomai

L3: Member
Apr 14, 2011
129
144
2fort's (and Byre's, if you're curious) clouds are just a giant cylinder around the map in the 3dsky that slowly rotates. Super cheap, and dynamic.
Now if only the func_rotating that it is actually worked in TF2.
 

Idolon

they/them
aa
Feb 7, 2008
2,128
6,140
Now if only the func_rotating that it is actually worked in TF2.

You can just set a func_door_rotating's values to something absurd. For example, if your clouds rotate at 0.4 degrees per second for 9999 degrees, it would take about 7 hours of consecutive play (without changing rounds) for the clouds to break. It's not a clean solution, but there's nothing really wrong about it either.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
2fort's (and Byre's, if you're curious) clouds are just a giant cylinder around the map in the 3dsky that slowly rotates. Super cheap, and dynamic.

Yeah, but those clouds are 8 years old now and really low res, and they also just cover the horizontal plane. Besides, they don't work so well for 90% of the skyboxes since most of them have some sort of mountains in them, and puffy 2Fort clouds just don't form there.

If we can upgrade the cilinder to half a sphere, then we're talking. Or we'll just have to make a giant cloud dome model with cloud textures that has a looping animation and an alpha channel to make it transparant in the places where there aren't any clouds.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
That works too. But I like clouds.

Clouds like that aren't very common as you approach the arctic circle (where aurora borealis is most visible), and you generally won't see them at night.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
Working on B for Thunderfrost
9A28662D700337EC7A2377C17E2C05B88F2714AD


(PS, stage 2 was removed entirely)
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
What am I looking at? Converted the brushwork into a single model?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
It's an instance, but I assume Crash says he's spoiled because he has three monitors
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
Untitled-1_zpsem5h5lm3.jpg


Attempt at making a decompiled, orphaned Cerise from a koth/arena map to a payload race map by rebuilding every brush over again from scratch. I added another flank route to underground area. Bomb starts underground in this finale like map. Haven't built the new spawn yet to reflect the layout just yet.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,343
1,851
2015_05_05_00024.jpg

2015_05_05_00025.jpg

2015_05_05_00014.jpg

2015_05_05_00019.jpg


And you thought I had forgotten about it.
 
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,343
1,851
Dear god that is gorgeous
4.65 stars

No no no no no! This was supposed to be my first undetailed Alpha...

Also, knowing me, it's probably going to play like a sack of dead rats.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
What if you had steps expand out from the middle of E as you captured point C to create a sort of pyramid around the point? Maybe there could also be walkways once D is capped?