WiP in WiP, post your screenshots!

Vel0city

func_fish
aa
Dec 6, 2014
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Have a 2d skybox without clouds. Then in the 3d skybox ensure its scaled properly and add the layer of clouds high in the skybox. (note though, it requires a large skybox to get a decent effect). Then above that layer put the particle effect. You can even make the clouds move with that.

If im right in de_tides in css used to have moving clouds so that might be worthy to look at.

Yeah, I remember something like a cloud sphere over the map.

Hmmm. Could work, although we need a TF2 specific one that can support a skybox the size of Badwater or Granary . But the aurora particle needs some tweaking anyway to become at least 4x the size. Right now it's super tiny.

But then again, gotta watch dem fps. TF2's engine is not the same as CS:GO's engine (I know at least some maps that use the cloud sphere) so it all comes down to engine support of real-time "clouds" and the particles behind that.

Now that I think of it, doesn't Astroid have a star dome above it that's dynamic?

EDIT yes. Yes it does. We could use that as a basis.

EDIT 2 I got a closer look at how a star twinkles. It's a stationary square that has an animated greyscale texture scrolling on it that makes it appear brighter and darker depending on the texture. We could do the same with some stationary clouds changing shape. Or indeed moving clouds.

Man I'm stoked about this idea. Unfortunately I can't texture/edit particles for shit, so I can't help a lot with it. But we need it.
 
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Idolon

they/them
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Feb 7, 2008
2,123
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2fort's (and Byre's, if you're curious) clouds are just a giant cylinder around the map in the 3dsky that slowly rotates. Super cheap, and dynamic.
 

Toomai

L3: Member
Apr 14, 2011
129
144
2fort's (and Byre's, if you're curious) clouds are just a giant cylinder around the map in the 3dsky that slowly rotates. Super cheap, and dynamic.
Now if only the func_rotating that it is actually worked in TF2.
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
Now if only the func_rotating that it is actually worked in TF2.

You can just set a func_door_rotating's values to something absurd. For example, if your clouds rotate at 0.4 degrees per second for 9999 degrees, it would take about 7 hours of consecutive play (without changing rounds) for the clouds to break. It's not a clean solution, but there's nothing really wrong about it either.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
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2fort's (and Byre's, if you're curious) clouds are just a giant cylinder around the map in the 3dsky that slowly rotates. Super cheap, and dynamic.

Yeah, but those clouds are 8 years old now and really low res, and they also just cover the horizontal plane. Besides, they don't work so well for 90% of the skyboxes since most of them have some sort of mountains in them, and puffy 2Fort clouds just don't form there.

If we can upgrade the cilinder to half a sphere, then we're talking. Or we'll just have to make a giant cloud dome model with cloud textures that has a looping animation and an alpha channel to make it transparant in the places where there aren't any clouds.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
That works too. But I like clouds.

Clouds like that aren't very common as you approach the arctic circle (where aurora borealis is most visible), and you generally won't see them at night.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
Working on B for Thunderfrost
9A28662D700337EC7A2377C17E2C05B88F2714AD


(PS, stage 2 was removed entirely)
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
What am I looking at? Converted the brushwork into a single model?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
It's an instance, but I assume Crash says he's spoiled because he has three monitors
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
Untitled-1_zpsem5h5lm3.jpg


Attempt at making a decompiled, orphaned Cerise from a koth/arena map to a payload race map by rebuilding every brush over again from scratch. I added another flank route to underground area. Bomb starts underground in this finale like map. Haven't built the new spawn yet to reflect the layout just yet.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
2015_05_05_00024.jpg

2015_05_05_00025.jpg

2015_05_05_00014.jpg

2015_05_05_00019.jpg


And you thought I had forgotten about it.
 
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Dear god that is gorgeous
4.65 stars

No no no no no! This was supposed to be my first undetailed Alpha...

Also, knowing me, it's probably going to play like a sack of dead rats.