- Aug 6, 2014
- 1,056
- 536
Sure can. I just wanted to use some custom brushes I've been testing lately. Photoshop game getting stronger by the day.
Thank you so much!
I'm gonna put it on the texture download forum, if that's alright with you.
Sure can. I just wanted to use some custom brushes I've been testing lately. Photoshop game getting stronger by the day.
Thank you so much!
I'm gonna put it on the texture download forum, if that's alright with you.
Video WIP:
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It's a little cluttered, but I think that has to do with the SFM background. How about just the desk with the blueprint over the shoulder?
It's the splash screen for the start of the video, it starts without the logo in the top and then fades that in, followed by the chapter number, episode number, and episode title.
It's a little cluttered, but the way it comes in makes it feel not too bad, imo.
Maybe the orange text could just stand out a bit more over the background rather than blending in?
Reminds me ofhere's two shots from the game day - the words he used are appropriate - he jumped too high and got sucked up into the gravity well!
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Not to mention they'd be above the cloud layer, which complicates things significantly.
Well, that's something that we'll never be able to fix, unless Source gets support for dynamic 2D skyboxes. As long as the whole thing is done with particles it will always be below the 2D skybox's clouds. Unless you can live with a static aurora in which case you can just make a 2D skybox with some pretty auroras in it.
Have a 2d skybox without clouds. Then in the 3d skybox ensure its scaled properly and add the layer of clouds high in the skybox. (note though, it requires a large skybox to get a decent effect). Then above that layer put the particle effect. You can even make the clouds move with that.Well, that's something that we'll never be able to fix, unless Source gets support for dynamic 2D skyboxes. As long as the whole thing is done with particles it will always be below the 2D skybox's clouds. Unless you can live with a static aurora in which case you can just make a 2D skybox with some pretty auroras in it.
Have a 2d skybox without clouds. Then in the 3d skybox ensure its scaled properly and add the layer of clouds high in the skybox. (note though, it requires a large skybox to get a decent effect). Then above that layer put the particle effect. You can even make the clouds move with that.
If im right in de_tides in css used to have moving clouds so that might be worthy to look at.