WiP in WiP, post your screenshots!

Zed

Certified Most Crunk™
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Aug 7, 2014
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What if you had steps expand out from the middle of E as you captured point C to create a sort of pyramid around the point? Maybe there could also be walkways once D is capped?
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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I didn't say it was detailed. It just LOOKS gorgeous!

Thanks a bunch, but I really feel that I could spend a bit more time with dev textures, and with some simplified brushwork.

It does look nice! Though I can't help but feel that that Point E looks almost identical to Steel's E.
What if you had steps expand out from the middle of E as you captured point C to create a sort of pyramid around the point? Maybe there could also be walkways once D is capped?

ZeNewDragon, I think that would work out well. I do have func_doors around the point (which aren't functional yet), but I hid them for these screens.
 

Soilbleed

L2: Junior Member
May 7, 2015
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Hey there. Been working on a 3 point attack/def CP map for a few weeks now. Basic geometry and layout blocked out and i've started adding some more detail and lighting (might be a little dark at the moment though).

sHLsai2.png

oHLaqM4.png

6eisyr.jpg
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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Hey there. Been working on a 3 point attack/def CP map for a few weeks now. Basic geometry and layout blocked out and i've started adding some more detail and lighting (might be a little dark at the moment though).

-snip-

This really looks promising! Before you get too far with the detailing, though, I would suggest submitting the map for gameplay testing to be sure you don't need to make any major adjustments first.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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This really looks promising! Before you get too far with the detailing, though, I would suggest submitting the map for gameplay testing to be sure you don't need to make any major adjustments first.

Yes, but finish the lighting, it does look awfully dark. Other than that, I'm excited to see this playtested!
 

Bunbun

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May 18, 2014
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Indoor maps might not live long, since claustrophobic people constantly rape it.
 

Soilbleed

L2: Junior Member
May 7, 2015
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This really looks promising! Before you get too far with the detailing, though, I would suggest submitting the map for gameplay testing to be sure you don't need to make any major adjustments first.

Thanks! I actually have a few questions regarding this. Im new so i'm not entire sure of the process of submitting at playtesting. Is there a link to a stickied post where as to how someone might go about submitting a map?

Indoor maps might not live long, since claustrophobic people constantly rape it.

Is this the case with high ceiling indoor maps? The general theme of the map is its designed like a "bond-esque villain's base" so a large number of the main rooms have reasonably high ceilings and larger open spaces.
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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Thanks! I actually have a few questions regarding this. Im new so i'm not entire sure of the process of submitting at playtesting. Is there a link to a stickied post where as to how someone might go about submitting a map?

Yes, here is a post outlining the Gameday rules. Generally, the submission thread will go up every Thursday/Friday depending on where you live, and the event itself takes place on Saturdays. If you join the steam group then you will see the announcement when this happens.

Alternately, there are smaller testing events called Impromptus that are run throughout the week, and are organized in the steam group chat. If you'd like to play your map in one of those, come in and hang out!
 

Soilbleed

L2: Junior Member
May 7, 2015
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Yes, here is a post outlining the Gameday rules. Generally, the submission thread will go up every Thursday/Friday depending on where you live, and the event itself takes place on Saturdays. If you join the steam group then you will see the announcement when this happens.

Alternately, there are smaller testing events called Impromptus that are run throughout the week, and are organized in the steam group chat. If you'd like to play your map in one of those, come in and hang out!

Ah awesome! thanks for your help :)
 

Bunbun

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May 18, 2014
401
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Thanks! I actually have a few questions regarding this. Im new so i'm not entire sure of the process of submitting at playtesting. Is there a link to a stickied post where as to how someone might go about submitting a map?



Is this the case with high ceiling indoor maps? The general theme of the map is its designed like a "bond-esque villain's base" so a large number of the main rooms have reasonably high ceilings and larger open spaces.

Sorry if ever offended you, not saying that your map will die, but i made a few indoor maps previously, but it was constantly battered for being "ur map is too indoor" and "no outdoor areas boo this sucks".
 

Soilbleed

L2: Junior Member
May 7, 2015
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Sorry if ever offended you, not saying that your map will die, but i made a few indoor maps previously, but it was constantly battered for being "ur map is too indoor" and "no outdoor areas boo this sucks".

Oh nono, not offended :laugh:. I'm just wondering as to why they might not be too popular. Did you get specifics as to why people didn't like your indoor maps (other than it being too indoors)?
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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Oh nono, not offended :laugh:. I'm just wondering as to why they might not be too popular. Did you get specifics as to why people didn't like your indoor maps (other than it being too indoors)?

My guess is that indoor maps can easily end up like Junction, which is incredibly cramped, spammy, and a terrible model to follow when making a map. As long as you give scouts sufficient breathing room and jumping classes enough space to jump without hitting the ceiling, it should be fine.
 

Muddy

Muddy
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Sep 5, 2014
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Sorry if ever offended you, not saying that your map will die, but i made a few indoor maps previously, but it was constantly battered for being "ur map is too indoor" and "no outdoor areas boo this sucks".

I wouldn't worry too much about this, honestly. Some people here just like to complain because Junction did it, therefore it is the root cause of all the evil in the world.
 

Vel0city

func_fish
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Dec 6, 2014
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Money is the root of all evil today. what if you ask for a rise it's no surprise that they're giving none away... (somebody got that right?)


But yeah, Junction is that map that gets everything wrong in terms of level design for TF2. Doesn't mean you can't have indoor maps for TF2 that aren't bad. It does require at least more good thinking than outdoors maps, particularly for jumping classes since they rely on high ceilings to do their jumps.
 

Géza!

L4: Comfortable Member
May 12, 2008
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Man, I love Junction's visuals so much, but its gameplay is like a car crash happening in slow motion.
 

Zed

Certified Most Crunk™
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Aug 7, 2014
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But yeah, Junction is that map that gets everything wrong in terms of level design for TF2.

TF2 was a very different game back in 2008. People liked cramped, choke-infested maps, hence Junction was a community favourite and got added to the game.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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TF2 was a very different game back in 2008. People liked cramped, choke-infested maps, hence Junction was a community favourite and got added to the game.

Junction was also made for a lot-less people than on 90% of the servers.