I didn't say it was detailed. It just LOOKS gorgeous!
It does look nice! Though I can't help but feel that that Point E looks almost identical to Steel's E.
What if you had steps expand out from the middle of E as you captured point C to create a sort of pyramid around the point? Maybe there could also be walkways once D is capped?
Hey there. Been working on a 3 point attack/def CP map for a few weeks now. Basic geometry and layout blocked out and i've started adding some more detail and lighting (might be a little dark at the moment though).
-snip-
This really looks promising! Before you get too far with the detailing, though, I would suggest submitting the map for gameplay testing to be sure you don't need to make any major adjustments first.
This really looks promising! Before you get too far with the detailing, though, I would suggest submitting the map for gameplay testing to be sure you don't need to make any major adjustments first.
Indoor maps might not live long, since claustrophobic people constantly rape it.
Thanks! I actually have a few questions regarding this. Im new so i'm not entire sure of the process of submitting at playtesting. Is there a link to a stickied post where as to how someone might go about submitting a map?
Yes, here is a post outlining the Gameday rules. Generally, the submission thread will go up every Thursday/Friday depending on where you live, and the event itself takes place on Saturdays. If you join the steam group then you will see the announcement when this happens.
Alternately, there are smaller testing events called Impromptus that are run throughout the week, and are organized in the steam group chat. If you'd like to play your map in one of those, come in and hang out!
Thanks! I actually have a few questions regarding this. Im new so i'm not entire sure of the process of submitting at playtesting. Is there a link to a stickied post where as to how someone might go about submitting a map?
Is this the case with high ceiling indoor maps? The general theme of the map is its designed like a "bond-esque villain's base" so a large number of the main rooms have reasonably high ceilings and larger open spaces.
Sorry if ever offended you, not saying that your map will die, but i made a few indoor maps previously, but it was constantly battered for being "ur map is too indoor" and "no outdoor areas boo this sucks".
Oh nono, not offended :laugh:. I'm just wondering as to why they might not be too popular. Did you get specifics as to why people didn't like your indoor maps (other than it being too indoors)?
Sorry if ever offended you, not saying that your map will die, but i made a few indoor maps previously, but it was constantly battered for being "ur map is too indoor" and "no outdoor areas boo this sucks".
But yeah, Junction is that map that gets everything wrong in terms of level design for TF2.
TF2 was a very different game back in 2008. People liked cramped, choke-infested maps, hence Junction was a community favourite and got added to the game.