Yes.
We may as well hold a contest for it at this point.
No, please. And I can give a million reasons as to why I just no please'd
Yes.
We may as well hold a contest for it at this point.
Yes.
We may as well hold a contest for it at this point.
We should have a contest where we take one of the most generally repulsive maps and force everyone to detail it. No changes to the overall structure/gameplay set up. Just deatail:cool1:
It should be a map with gameplay worthy of having actual aesthetics, though.
Just getting a very quick first feeling for scale in my new project before i continue to plan.
I did, and the maximum size of that area is about 1700 hu, and the vertical gameplay area isn't bigger than 384hu from the highest to the lowest plattform.The outlying rock walls are supposed to be actually huge (like 1600hu high) because i want to give the impression that you're actually inside the caldera of a small volcano. I might make it a little bit smaller, because i want to make sure that the mobile classes can actually reach every point you'd think you be able to reach, but I'm not completely disappointed by the size right now.
The main problem I'm seeing is that there's not a whole lot of cover there. There's the moat-like thing around the point but that's it, and even that looks kind of open.
Oh come on, you know what I meant
I really can't find the RGB value of the blue_light texlights