Getting some mid detailing for backwoods done, thoughts so far especially on detail density and just the general look of it?
-snipp dogg-
Not pictured: Alien tubes showing particles the color of the team capturing it, alien capture point particles.
Looks okay overall, but I've got a lot of suggestions:
The team colored lanterns look kinda silly. Mids should generally be color-neutral, rather than split down the middle. Also, your wood platform could use more beams - a single wood beam on the bottom of those ramps would be really unstable.
The windows that show black on one side look kinda silly, since the room behind them is definitely well-lit. Try making one that looks like a lit room rather than black. Also think about splitting the windows into multiple parts (ie, two windows side by side rather than one large window).
Those yellow glowy pads should give off some light. Try a dim yellow light and a sprite/env_lightglow. Maybe add some green in the same way to the middle alien tanks. Also, maybe add more alien stuff to the mid in general! Pipes that lead up from the ground below up to the alien tanks could be cool.
Speaking of which, more pipes in general would be cool. It's a rainy climate, there should be some systems in place that divert water around.
Lastly, think about throwing some patch overlays on things. They look nice.