WiP in WiP, post your screenshots!

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
I got bored and made like half a TC map in an hour or two.

aTi5T.jpg


FLaZI.jpg


I call it: tc_fuckthatglasstextureishardtosee
 
Mar 23, 2010
1,875
1,700
my fav glass texture is blockbullets
 

Deanykong

L1: Registered
Sep 29, 2012
12
11
You'll want to keep the detailing to a minimum until you have really tested the map, or are very comfortable in how it plays under "real" (public) conditions.

That... That makes way too much sense. I don't know how that didn't even cross my mind. Thank you.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,709
2,587
Is it just me, or does Source Filmmaker have a very stripped-down way of lighting models? Like, the $lightwarptexture and $halflambert that define TF2's cartoony shading style are clearly not functioning in a lot of SFM pictures and videos I've seen.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
412
796
Not actual gameplay elements.
kbaEl.jpg

DRcF9.jpg

Just a test for art deco in tf2. Thinking PLR at the moment.
 
Jan 8, 2011
397
393
I like the geometry of the buildings, but the grey window texture isn't great. I want to see it with real lighting!
 

soylent robot

L420: High Member
May 26, 2009
499
394
i approve. how possible would it be to have banknote particles that perform like the snow particles on viaduct, so you get little puffs of money rising from your footsteps as you run across the pile?
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
1,985
i approve. how possible would it be to have banknote particles that perform like the snow particles on viaduct, so you get little puffs of money rising from your footsteps as you run across the pile?

very possible, it would look like the particle effect on intel models
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
I tought I was the only one who saw that stop-motion movie!
 

Vaconcovat

L3: Member
Jan 15, 2012
116
188
Why is the MvM tank in a pl map?

Also the second screenshot looks cluttered, and if that's the boundary to a gameplay area players will probably need something more than the small wooden fence to depict the boundaries of the map
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
Why is the MvM tank in a pl map?

Also the second screenshot looks cluttered, and if that's the boundary to a gameplay area players will probably need something more than the small wooden fence to depict the boundaries of the map

Mostly testing 3D skybox, but also an easter egg because I guess if I ever try MvM maps, I will go and try to get the robots to push the cart.

Taking notes about that fence ! Thanks :)