WiP in WiP, post your screenshots!

T

The Asylum

asylum1 was pretty bad you know

still working on asylum2, but its nowhere near playable yet
 

Tarry H Sruman

Large Orphanage Proprietor
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Jul 31, 2011
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I made a thing

SfmXA.jpg


ClLF3.jpg
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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I have no idea what the gray ground is supposed to be but I love everything about that.
 

Tarry H Sruman

Large Orphanage Proprietor
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That's kinda not really how erosion works- anywhere but a really high erosion area, more dirt would be blown in my the wind than would come off the rock. Also, if that's the start place for a payload cart, it should probably be nearer the spawn.

Don't you criticize the random excuses I pull out of my ass to justify stylistic choices.

But about the track, duly noted.
 
Oct 6, 2008
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Verno

L2: Junior Member
Jul 17, 2010
80
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Actually pretty nice, you might want to break up the flat colour a little with some slightly smaller, subtle tonal variation and maybe a tiny weeny bit of noise too. Personally I don't think that typeface fits too well in the TF2 universe, it looks too postmodern. If you're going for something industrial then you're better off with a Geometric sans-serif like DIN or one of it's many variants.

I think its too late to change the font now (I created the text in a way where a font change is difficult) but I'll keep that in for the YLO (yellow) logo or if I decide to refresh the GRN logo significantly.

I actually think the color depth is fine, though it could use some complimentary colors like a creamy beige, similar to the circular red logo. I think you've done a good job keeping it simple, like early TF2.
Thats an interesting idea, I tried going with a brighter yellow earlier and didn't like it, but a duller yellow similar to Red's might be better, like this maybe
GRN%20Final%205.png
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Textured shaded motherfucker
 

Deanykong

L1: Registered
Sep 29, 2012
12
11
Working on a custom MvM map that's much larger than your average MvM arena. Currently in orange phase. Just about done with the general layout, though; just have one more lane to mold and then run a bunch of checks to ensure Sentry Busters and Giants can get through. Then the art passes will start.

(Click for larger images.)




Or if you're getting thumbnail'd, check these:

http://img.photobucket.com/albums/v488/DeanyKong/mvm_deadpit/2012-10-04_00012.jpg
http://img.photobucket.com/albums/v488/DeanyKong/mvm_deadpit/2012-10-04_00011.jpg
http://img.photobucket.com/albums/v488/DeanyKong/mvm_deadpit/2012-10-04_00009.jpg
http://img.photobucket.com/albums/v488/DeanyKong/mvm_deadpit/2012-10-04_00008.jpg
 
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