^ title. What do gamemode do you feel is the best one to teach a newbie mapper how to make a decent map and expose them to the mechanics that have to be taken into account?
I personally think KOTH is, as it features pretty much all staple TF2 mechanics (symmetry, Control Points and logic) and is a popular and well-balanced gamemode and is easy (or easier) to design and map for.
What about you?
I personally think KOTH is, as it features pretty much all staple TF2 mechanics (symmetry, Control Points and logic) and is a popular and well-balanced gamemode and is easy (or easier) to design and map for.
What about you?