newbie

  1. Boreal

    test_boreal1 a1

    My first map following UEAKCrash's tutorial series. Uploaded so that I can archieve my "finished" maps
  2. V3rb

    Lights.rad workaround + making maps for sfm

    Okay, so what I want is a map for an animation i want to make in sfm where there's a big room with black wall textures but floating glowing cubes everywhere that emit a strong white light. Now, i have never used sfm before. So first off, should I use tf2 Hammer or sfm Hammer to make it? Second...
  3. V3rb

    Lights.rad

    I cannot get glowing textures to work at all in tf2. So, all I want to do is make some floating glowing pure white cubes that are very bright, and so I created a lights.rad file for it. But, no matter what I do, the white cube gives off a very faint glow to the surrounding area, and no other...
  4. Joseph joestar

    Excavation Harbor A2

    4cp A/D harbor map. One of my first takes on A/D map. s c a l e b a d I g u e s s
  5. PBSpiralGamer

    KOTH Current Alpha 4

    Your typical Red VS Blu setup, but the capture point is on a bridge that's over a river. (Currently not being worked on)
  6. TheSourceCode

    Upcoming TF2 Mapper Here!

    Hello folks, I'm TheSourceCode (obviously from my username) but also known as Juggernaut on Steam. I'm an old time Dota player, and and even longer time SFM user that dabbles in the arts of game development and digital art. I've always had a special place in my heart for TF2, and have created...
  7. Gravidea

    Tutorial Recomendations, making a Pokemon themed map!

    Alright, so here's the break down of things; I've been away from Hammer for a long time due to problems with my computer. It's been a few months since I last posted any threads because the computer I was using got trashed, and I lost all my files along with my motivation to create/work on maps...
  8. ◤Bl4ke◢

    Koth_IronCast A3

    Spawn next to a building, this building has a sniper area, multiple exits into the enemys building, which ofcorse makes it easy to reach their spawn. Known Physical Errors/Future Fixes -No spawn barrier, this lets players enter other teams spawns if the door is open -Terrible Texturing...
  9. ◤Bl4ke◢

    Ctf Opendirt A1.1

    This map has 6 buildings that are partially broken. A slight room coridor room syndrome map but ive been trying to make it less R-C-R. Many updates in the future.
  10. JustYourEventualRuler

    Hammer Won't Load Up Anything On A Level.

    Sorry if the title is unclear with the problem... I went to load up a map I've been developing for a while, and when i did, nothing that I had previously worked on loaded up (It looked like I had clicked "New"). If I remember correctly, the last time i dealt with my map, I had properly...
  11. NuclearWinter

    Models,textures, and particle problems

    So, i'm having problems importing the models , textures , and other stuff for the frontline pack and from everything iv watched and seen i need to but them in their respectable game folders. When i do the game still shows error when i load up the test map. Anything i should change or do differently?
  12. FloofCollie

    What do you think is the best gamemode for a newbie to map for?

    ^ title. What do gamemode do you feel is the best one to teach a newbie mapper how to make a decent map and expose them to the mechanics that have to be taken into account? I personally think KOTH is, as it features pretty much all staple TF2 mechanics (symmetry, Control Points and logic) and...