Discussion in 'Contests' started by Idolon, Nov 2, 2018.
I hear the water in Venice can be considered a hazard of its own.
Guess i'm back for a bit, whatup.
Alternatively, just use the ABS Gametype library prefab for PL. That's what I do.
Not gonna participate but good luck to everyone who does
good luck epic mappers
Does the "spawns can't move" option mean they can't exit one room, or not move at all?
You can move spawns around wtihin the same room.
yeah, I believe Swiftwater does this for RED
Just wanting to make sure. Are we allowed to use the theme packs for this? E. G: Frontline, Construction.
Those have all been publicly released before November 16th, 2018, so yes.
just because of this video i might as well hop on
Good luck people
Remember to read the fine print on the clipboard. I've already seen a few people get caught off-guard by some of the requirements (like how "Respawn Never Moves" check only applies to maps where the respawn normally would move) and I wouldn't want anyone to be caught off-guard any later in the contest.
to clarify: there's no rule that a map started before 11/2/2018 can't be entered?
Whoops! We missed a rule when copy/pasting from our template we use to write the contest posts, thank you for bringing this to our attention. Only new maps started after the announcement are allowed. The contest post has been updated to reflect this.
Reworking old ideas or remaking an old map is fine, as long as all major gameplay-impacting brushwork is new and made for this contest specifically. Prefabs and large set pieces can be considered an exception to this.
To clarify once more: Your entry must be a new map started on or after 11/2/18!
What exactly counts as underground, for the "Payload goes underground for 1000 units"? Does the space it goes through needs to be enclosed by walls? Or does this criteria would also be fullfilled if the cart would go below a bridge for 1000 units, that has gameplay space on top?
I just realised that a lot of non-standard gamemode prefabs have been provided in the "Additional Resources" section at the bottom of the original post. I think this is a really nice detail, since it helps those who want to do something different but don't have the experience to make the logic. I might just take a crack at a non-standard map if I have the time (even if it doesn't end up being entered in this contest.)
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