TF2Maps.net Major Contest #15: Payload Checklist Contest

Discussion in 'Contests' started by Idolon, Nov 2, 2018.

  1. Mikroscopic

    aa Mikroscopic

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    I hear the water in Venice can be considered a hazard of its own.
     
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  2. Lain

    aa Lain heath ledger with some dreads

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    Guess i'm back for a bit, whatup.
     
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  3. SwaggyZeal

    SwaggyZeal L1: Registered

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    Welcome back!
     
  4. fl00fCollie

    fl00fCollie L6: Sharp Member

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    Payload guide

    Alternatively, just use the ABS Gametype library prefab for PL. That's what I do.
     
  5. Reas

    Reas L1: Registered

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    Not gonna participate but good luck to everyone who does
     
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  6. Xayir

    Xayir L3: Member

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    good luck epic mappers
     
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  7. Heronherald

    Heronherald L6: Sharp Member

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    Does the "spawns can't move" option mean they can't exit one room, or not move at all?
     
  8. Idolon

    aa Idolon the worst admin

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    You can move spawns around wtihin the same room.
     
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  9. fl00fCollie

    fl00fCollie L6: Sharp Member

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    yeah, I believe Swiftwater does this for RED
     
  10. Prism

    Prism L1: Registered

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    Just wanting to make sure. Are we allowed to use the theme packs for this? E. G: Frontline, Construction.
     
  11. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Those have all been publicly released before November 16th, 2018, so yes.
     
  12. Viperi

    aa Viperi Lord Procrastination

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    just because of this video i might as well hop on
     
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  13. Vycter

    Vycter L2: Junior Member

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    Good luck people :)
     
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  14. Idolon

    aa Idolon the worst admin

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    Remember to read the fine print on the clipboard. I've already seen a few people get caught off-guard by some of the requirements (like how "Respawn Never Moves" check only applies to maps where the respawn normally would move) and I wouldn't want anyone to be caught off-guard any later in the contest.
     
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  15. lana

    aa lana Currently On: ?????

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    to clarify: there's no rule that a map started before 11/2/2018 can't be entered?
     
  16. 14bit

    aa 14bit L14: Bit Member

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    Whoops! We missed a rule when copy/pasting from our template we use to write the contest posts, thank you for bringing this to our attention. Only new maps started after the announcement are allowed. The contest post has been updated to reflect this.

    Reworking old ideas or remaking an old map is fine, as long as all major gameplay-impacting brushwork is new and made for this contest specifically. Prefabs and large set pieces can be considered an exception to this.

    To clarify once more: Your entry must be a new map started on or after 11/2/18!
     
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    Last edited: Nov 9, 2018
  17. Scampi

    Scampi L4: Comfortable Member

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    signed,Scampi.png
     
  18. Simulacron

    Simulacron L6: Sharp Member

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    What exactly counts as underground, for the "Payload goes underground for 1000 units"? Does the space it goes through needs to be enclosed by walls? Or does this criteria would also be fullfilled if the cart would go below a bridge for 1000 units, that has gameplay space on top?
     
  19. Idolon

    aa Idolon the worst admin

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    That counts.
     
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  20. G.bo

    G.bo L4: Comfortable Member

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    I just realised that a lot of non-standard gamemode prefabs have been provided in the "Additional Resources" section at the bottom of the original post. I think this is a really nice detail, since it helps those who want to do something different but don't have the experience to make the logic. I might just take a crack at a non-standard map if I have the time (even if it doesn't end up being entered in this contest.)