G.bo
Last Activity:
Apr 23, 2018 at 2:01 AM
Joined:
Sep 24, 2017
Messages:
112
Downloads:
1
Positive ratings received:
68

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Received: Given:
Thanks 29 57
Like 13 24
Agree 14 32
Funny 12 7
Respectfully Disagree 5 0
Birthday:
Jan 12, 2001 (Age: 17)
Location:
a test tube.

G.bo

L3: Member, 17, from a test tube.

i wanted to do mapping, but splatoon 2 has me all "tide" up. Apr 16, 2018

G.bo was last seen:
Apr 23, 2018 at 2:01 AM
    1. G.bo
      G.bo
      i wanted to do mapping, but splatoon 2 has me all "tide" up.
      1. YOYOYO thanked this.
      2. Dr. Orange
        Dr. Orange
        I sea what you did there.
        Apr 16, 2018
        G.bo thanked this.
      3. YOYOYO
        YOYOYO
        This Whaley needs to stop
        Apr 16, 2018
        G.bo thanked this.
      4. G.bo
        G.bo
        One last fish pun to dol-finish the job.
        (Wait, that's a mammal. Fu-)
        Apr 17, 2018 at 1:00 PM
        YOYOYO thanked this.
    2. G.bo
      G.bo
      I thought I was gonna work on my MvM map, but now I'm making a koth map and a joke map. Thanks test/color textures!
      1. G.bo
        G.bo
        Nah, but I am excited for both of those maps to be in progress. They both are really low detail, so I'm a bit more content with basic geometry.
        Apr 11, 2018
    3. G.bo
      G.bo
      I've lost hope in submitting koth_nightflower to the Connect 5 Contest: I have minimal detailing, too many leaks, and only 14 days left...
    4. G.bo
      G.bo
      I really need to finish A2 soon, since it fixes tons of issues from A1, but I got crud already planned...
    5. G.bo
      G.bo
      While I plan to release Night Flower A2 over the weekend, it may take longer due to the need to bring my grades up.
      1. G.bo
        G.bo
        I have a few changes I still need to make, but A2 should be close to finished. (I hope I won't need to optimize it for this version...)
        Mar 30, 2018
    6. G.bo
      G.bo
      Welp, I've spent about 2 in a half hours now trying to improve displacements. I still have some work to do... ;n;
    7. G.bo
      G.bo
      Today, I'm back from my break. I'll be working on Nightflower a ton this week, so I'll upload screenshots later on.
    8. ϺΞΤЯΘΉλϺ
      ϺΞΤЯΘΉλϺ
      Great pic :0
      1. G.bo thanked this.
      2. G.bo
        G.bo
        Thanks! It was pretty easy to make, but the frame in the headshot animation was hard to pause on.
        Mar 26, 2018
      3. ϺΞΤЯΘΉλϺ
        Mar 26, 2018
    9. G.bo
      G.bo
      Alright, finally got a look at feedback: I'm on a break from 23rd to 25th, so I'll start working on it more after then.
      1. G.bo
        G.bo
        I'm going to try and fix as many issues as possible in this version, but it may take a lot of time.
        Mar 22, 2018
    10. G.bo
      G.bo
      Welcome to another episode of "G.bo's Scheduling Abilities: Series Finale". Sponsored by: Failure, Misconception, and Unexpected Happenings.
    11. G.bo
      G.bo
      While she isn't a TF2maps member (or a TF2 player), happy birthday to mi madre!
    12. G.bo
      G.bo
      o boi, mi so hungy, mi culd eet okterok!
    13. G.bo
      G.bo
      Alright, TODAY is the day I should be able to post A1...a week after I said I would...
      1. Vincent
        Vincent
        That's usually how the wind blows.
        Mar 13, 2018
        G.bo thanked this.
    14. G.bo
      G.bo
      [Right Brain: Dude, let's make a new Medieval map about-] [Left Brain: Work on Nightflower.]
    15. G.bo
      G.bo
      I know I probably won't be getting Nightflower into RC before April 20th, so I'm hoping I can at least get it to Beta by then. ('u')
    16. G.bo
      G.bo
      So I showed my friend the map that I was working on, and he said it looked like koth_orange. I was going more for lakeside, but alright...
    17. G.bo
      G.bo
      ...alright, I didn't end up doing what I said I would yesterday: just assume it will take a bit longer from educational things and such...
    18. G.bo
      G.bo
      Probably gonna upload screenshots later of final a1 build, followed by uploading a1 for imps. Hopeful, but expecting poor results as well.
      1. G.bo
        G.bo
        Problems may include: Too dark, too sniper friendly, too jumper friendly, too large, and too cool. *CSI miami theme plays*
        Mar 5, 2018
    19. G.bo
      G.bo
      ~Story time~ I just spent about two weeks of work on my map, not knowing displacements don't count as world brushes, trying to find a leak.
      1. G.bo
        G.bo
        Wow, I'd feel stupid if I were you.
        Mar 2, 2018
    20. G.bo
      G.bo
      I'm hoping to get a playable version of "Night Flower" out by Monday: at worst, playtesting will give me TSI (Total Scrotal Implosion).
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  • About

    Birthday:
    Jan 12, 2001 (Age: 17)
    Location:
    a test tube.
    ...Oh shit, is this thing on?

    Signature

    it's hammertime my dudes
    [Current Project: tc_hylands_a1 / medieval_building_pack]
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