TF2Maps.net Major Contest #15: Payload Checklist Contest

League_Heavy

L1: Registered
Jan 5, 2018
37
6
clipboard_final_checked.png

I'll take a stab at it
 

G.bo

L4: Comfortable Member
Sep 24, 2017
180
195
I'm thinkin' like italian/roman coastal style if possible using just standard textures. I'm hoping it helps fit along with the tug of war 3 point I'm going with.
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
I think you have those file extensions backwards. The game (hl2.exe) uses a .bsp file, while Hammer uses a .vmf file. If your .vmf is corrupted but you still have a functioning .bsp, you can save (some of) your map by decompiling the .bsp with something like BSPSource
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
From my experience, you should come out of this pretty well. Only areaportals tend to break, everything else that I can remember stays intact.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
From my experience, you should come out of this pretty well. Only areaportals tend to break, everything else that I can remember stays intact.
Displacements are reduced to a 1HU thick brush though, and some logic in the map can end up a little broken but that's all
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
From my experience, you should come out of this pretty well. Only areaportals tend to break, everything else that I can remember stays intact.
Displacements are reduced to a 1HU thick brush though, and some logic in the map can end up a little broken but that's all
Luckily, I have neither of those in my map, thanks, guys
 
Oct 6, 2008
1,965
450
Does playing around with stuff count as working on a map? I made a file, put in assets/effects from other games i.e. half life to see if they would work on the tf2 platform and roughed in a payload path track - the path it might follow - no game logic. I have been thinking of doing another space themed map - maybe standard payload - but other pl game type also ok and I got to thinking that maybe i'll try another multiple payload map where blue pushes two/three carts at the same time.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
What qualifies as a hazard? A non-player-controlled way that you could receive damage? (beyond just fall damage, presumably?)
 

Dr. Acula

L1: Registered
Aug 26, 2017
6
0
"non-death pit hazard" I think whoever typed this means "non-pit death hazard." The former implies that the map needs a pit hazard, that doesn't trigger_hurt you. The latter (which is what they meant to say) indicates that the map needs a deadly hazard that is not a pit.
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
670
Death pit is treated as a term. It still makes sense.
The rule presumably refers to sawblades, trains, lasers, crushing platforms and anything else that can hurt/kill you besides pits.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
See I interpreted it as "non-death-pit hazard" as in, any non player controlled (therefore environmental) way to harm players.

My question was mostly "does it have to be an instant kill"
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
My question was mostly "does it have to be an instant kill"
Non-lethal hazards count. Caveat: Water that is deep enough to drown in does not count.