League_Heavy
L1: Registered
- Jan 5, 2018
- 37
- 6
Is there a .bsp you could decompile?Well... my map got corrupted, gonna have to restart from scratch.
I have the map file in my tf2 which is not corrupted, the file inside my mapping folder is corrupted
Displacements are reduced to a 1HU thick brush though, and some logic in the map can end up a little broken but that's allFrom my experience, you should come out of this pretty well. Only areaportals tend to break, everything else that I can remember stays intact.
From my experience, you should come out of this pretty well. Only areaportals tend to break, everything else that I can remember stays intact.
Luckily, I have neither of those in my map, thanks, guysDisplacements are reduced to a 1HU thick brush though, and some logic in the map can end up a little broken but that's all
Non-lethal hazards count. Caveat: Water that is deep enough to drown in does not count.My question was mostly "does it have to be an instant kill"
So in contrast, if the water volume damages with for example electricity, it qualifies?Non-lethal hazards count. Caveat: Water that is deep enough to drown in does not count.