I'd recommend the http://swamp.tf2maps.net/ highly if you're going to make a New Orleans mapSeaside - Night - Jungle - Symetrical - 1 Objective under a bridge
I'm thinking about making a New Orleans map using Jungle assets, but I'm wondering if that still would count.
Here's a little sneak peek at my map so far! I'm really enjoying this contest!
I've been ironing out for a month or two xD
You cannot submit a map you have been working on since before the start of the contest.Rules
- Your map must have been started after the date of this post.
It probably counts (but don't take my word on it), but I wouldn't imagine it very fun. Because the time you are in the water is lost time. It's almost like an expanded respawn timer because I will need to wait a few seconds until I'm dead and I can't do anything about it.Would water under a Capture Point that pushes the player into a pit count as an objective over a deathpit, as players cannot escape the water (except soldiers and demos).
Yes, that is a problem, however, I increased the force of the tirgger_push. Also, since my map is alpine/forest and snow theme, I tried to take realism into consideration and made the water hurt the player (with doubling w forgiveness to double the damage done every half second) to prevent any possible exploiting as well as to make it harder for soldiers and demos to escape a 2nd or 3rd time (as it will deal up to 50hp/half sec of damage if necessary). So overall, it takes about 3-5 secs to fall into the pit, which isn’t that bad considering some maps have more excessive traps.It probably counts (but don't take my word on it), but I wouldn't imagine it very fun. Because the time you are in the water is lost time. It's almost like an expanded respawn timer because I will need to wait a few seconds until I'm dead and I can't do anything about it.
Could you maybe post a screenshot? I’m not sure dealing two hp of damage per second is really that deadly, but it depends on the place you put it.I'm working on a map for the contest with a snowy/alpine theme as well, and it also has water. The water does hurt you, but it only deals about 2 damage per second since it's main gameplay space.
Can players get out of the water? Because if they can't, I would recommend you increase the damage done to about 50hp/second.Here's the picture. I typed in some info about health placement too, the dirt is where the water is