TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

Discussion in 'Contests' started by Berry, Dec 19, 2017.

  1. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
    392
    Positive Ratings:
    191
    hmm this board is also pretty useful for new map ideas, imo
     
    • Agree Agree x 3
  2. G.bo

    G.bo L3: Member

    Messages:
    112
    Positive Ratings:
    68
    Seaside - Night - Jungle - Symetrical - 1 Objective under a bridge

    I'm thinking about making a New Orleans map using Jungle assets, but I'm wondering if that still would count.
     
  3. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    465
    Positive Ratings:
    93
    I'd recommend the http://swamp.tf2maps.net/ highly if you're going to make a New Orleans map
     
    • Thanks Thanks x 2
  4. Heronherald

    Heronherald L3: Member

    Messages:
    118
    Positive Ratings:
    31
    Here's a little sneak peek at my map so far! I'm really enjoying this contest!
     

    Attached Files:

    • Like Like x 3
  5. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    875
    Positive Ratings:
    1,182
    Make sure to playtest it a few times before you completely detail it! I can already see your pretty far along, but you should really iron out any kinks in the gameplay before you go any further.
     
  6. Heronherald

    Heronherald L3: Member

    Messages:
    118
    Positive Ratings:
    31
    I've been ironing out for a month or two xD
     
  7. Idolon

    aa Idolon the worst admin

    Messages:
    1,439
    Positive Ratings:
    4,193
    You cannot submit a map you have been working on since before the start of the contest.
     
    • Agree Agree x 2
  8. Heronherald

    Heronherald L3: Member

    Messages:
    118
    Positive Ratings:
    31
    I meant to say 1 month, I did start it after the post
     
  9. Bean Bean Mr. Clean

    Bean Bean Mr. Clean L2: Junior Member

    Messages:
    71
    Positive Ratings:
    8
    In the google doc is says there has to be a moving train, so does it mean 1 or more or can there only be 1 train? And can you add a train anyways even if its not one of the 5 on there?
     
  10. Izotope

    aa Izotope Never releases maps

    Messages:
    604
    Positive Ratings:
    562
    You can add as many as you want, but there has to be at least 1 if that's part of your 5.
    And if it's not part of your 5 you can add trains anyway, you can add anything from this, even if not required.
     
  11. Harritron

    Harritron L2: Junior Member

    Messages:
    70
    Positive Ratings:
    29
    Would water under a Capture Point that pushes the player into a pit count as an objective over a deathpit, as players cannot escape the water (except soldiers and demos).
     
  12. onra77

    onra77 L1: Registered

    Messages:
    12
    Positive Ratings:
    8
    When I had that problem, I just turned the water into a deadly current on my map.
     
  13. Simulacron

    Simulacron L6: Sharp Member

    Messages:
    299
    Positive Ratings:
    151
    It probably counts (but don't take my word on it), but I wouldn't imagine it very fun. Because the time you are in the water is lost time. It's almost like an expanded respawn timer because I will need to wait a few seconds until I'm dead and I can't do anything about it.
     
    • Agree Agree x 3
    • Thanks Thanks x 1
  14. Harritron

    Harritron L2: Junior Member

    Messages:
    70
    Positive Ratings:
    29
    Yes, that is a problem, however, I increased the force of the tirgger_push. Also, since my map is alpine/forest and snow theme, I tried to take realism into consideration and made the water hurt the player (with doubling w forgiveness to double the damage done every half second) to prevent any possible exploiting as well as to make it harder for soldiers and demos to escape a 2nd or 3rd time (as it will deal up to 50hp/half sec of damage if necessary). So overall, it takes about 3-5 secs to fall into the pit, which isn’t that bad considering some maps have more excessive traps.

    As for it counting as a deathpit, I decided to put one for my last point (As the Map is Single Stage A/D), as a just in case measure. Thanks for the feedback anyway.
     
    • Like Like x 1
  15. Heronherald

    Heronherald L3: Member

    Messages:
    118
    Positive Ratings:
    31
    I'm working on a map for the contest with a snowy/alpine theme as well, and it also has water. The water does hurt you, but it only deals about 2 damage per second since it's main gameplay space.
     
    • Like Like x 1
  16. Harritron

    Harritron L2: Junior Member

    Messages:
    70
    Positive Ratings:
    29
    Could you maybe post a screenshot? I’m not sure dealing two hp of damage per second is really that deadly, but it depends on the place you put it.
     
  17. Heronherald

    Heronherald L3: Member

    Messages:
    118
    Positive Ratings:
    31
    Here's the picture. I typed in some info about health placement too, the dirt is where the water is
     

    Attached Files:

    • Like Like x 1
  18. Harritron

    Harritron L2: Junior Member

    Messages:
    70
    Positive Ratings:
    29
    Can players get out of the water? Because if they can't, I would recommend you increase the damage done to about 50hp/second.
     
  19. Heronherald

    Heronherald L3: Member

    Messages:
    118
    Positive Ratings:
    31
    The pit containing the water is about 18 hammer units tall
     
    Last edited: Jan 29, 2018
  20. YOYOYO

    YOYOYO L6: Sharp Member

    Messages:
    293
    Positive Ratings:
    127
    Even though its probably too late to start a new map, Looking at this contest, I thought of an idea: A multi stage map like dust bowl, but each level has a new row. Like if the map was in a kind of bio-grade science place. Maybe like Phi's reckoner.

    Just... throwing it out there.