TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

Discussion in 'Contests' started by Berry, Dec 19, 2017.

  1. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    844
    Positive Ratings:
    1,119
    It might work as a TC-sort of map, with each cap being in it's own bio-dome.
     
    • Agree Agree x 1
  2. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    I'm probably going to start an Attack/Defend map. Because, you know, why have one map if you can have two?
     
  3. YOYOYO

    YOYOYO L6: Sharp Member

    Messages:
    275
    Positive Ratings:
    113
    That's EXACTLY what I meant.
     
  4. Harritron

    Harritron L2: Junior Member

    Messages:
    53
    Positive Ratings:
    20
    Ah, I see. That works, just please make sure that damage doesn’t shake the person’s camera, because that would affect gameplay.
     
  5. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    If the damage doesn't shake the camera, while being a relief for players attempting to concentrate, the damage would be a silent killer, with the player probably not even noticing damage being dealt, which may become frustrating as you can't figure out what is damaging you until much too late.
     
    • Agree Agree x 1
  6. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    The only way I could make the damage noticeable is if I make it flash the screen red, but then you can't see :/
     
  7. Harritron

    Harritron L2: Junior Member

    Messages:
    53
    Positive Ratings:
    20
    I understand what you are saying, which I totally agree with, however, I did some searching around and found that if the trigger_hurt is set to "CLUB", it only emits the critical death scream upon death. This setting results in the camera shaking a little, but not too much, while still giving the player an indication that they are being damaged, which overall creates an equal ground between these two issues.
     
    • Thanks Thanks x 1
  8. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    That'll work :)
     
    • Agree Agree x 1
  9. Harritron

    Harritron L2: Junior Member

    Messages:
    53
    Positive Ratings:
    20
    Glad to hear it. Good luck with your map!
     
    • Thanks Thanks x 1
  10. Rissy

    Rissy L1: Registered

    Messages:
    10
    Positive Ratings:
    10
    Hey guys, I hope for your help. When I put some models to the map (in most cases they are half in the brush) they lose their light and become black (as in this screenshot). Can someone explain why this is and give a solution to my problem? GmMCK8GGlW4.jpg
     
    • Like Like x 1
  11. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
    361
    Positive Ratings:
    154
    Compile your map with these compile options:
    http://www.nodraw.net/2010/12/lighting-compile-options/

     
  12. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    Nice map Rissy! It reminds me of gorge or process. Great job!
     
  13. Rissy

    Rissy L1: Registered

    Messages:
    10
    Positive Ratings:
    10
    Yeah, thanks. It`s based on design of gorge and mountainlab, but only main teams spawnbuilding. Other structure is mostly like farms and gravel industrial buildings (A little spoiler :D )
     
    • Like Like x 1
  14. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    Welp, *Dusts off hands* time to start a second contest entry.
     
  15. G.bo

    G.bo L1: Registered

    Messages:
    19
    Positive Ratings:
    14
    I need to start mine...2 months after I drew the the idea out on paper. :(
     
  16. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    I'm making an Attack/Defend map called cp_tumbleweed with these squares
     

    Attached Files:

  17. Rissy

    Rissy L1: Registered

    Messages:
    10
    Positive Ratings:
    10
    The same happened to me, but only for 2 weeks i almost have done about 70% of map. So, If you good at hammer I think you must done that maximum by the half of march. Well, good luck!
     
    • Thanks Thanks x 1
  18. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    Knowing how most KotH maps go, I've added a flank route at mid on my map above the train tunnel... flank.jpg and a bird on the train. bird.jpg Yea, I've had enough time to cram some Easter Eggs into the map.
     
  19. Harritron

    Harritron L2: Junior Member

    Messages:
    53
    Positive Ratings:
    20
    Looks great! Just a tip, when you take screenshots, please be sure to turn up your settings to the max, even if you have a crappy computer. Some details may not appear in your images, or other detail will be hard to make out because of low texture quality.
     
  20. Heronherald

    Heronherald L2: Junior Member

    Messages:
    80
    Positive Ratings:
    17
    Yeah, ik. My computer is trash xD