Discussion in 'Contests' started by Berry, Dec 19, 2017.
It might work as a TC-sort of map, with each cap being in it's own bio-dome.
I'm probably going to start an Attack/Defend map. Because, you know, why have one map if you can have two?
That's EXACTLY what I meant.
Ah, I see. That works, just please make sure that damage doesn’t shake the person’s camera, because that would affect gameplay.
If the damage doesn't shake the camera, while being a relief for players attempting to concentrate, the damage would be a silent killer, with the player probably not even noticing damage being dealt, which may become frustrating as you can't figure out what is damaging you until much too late.
The only way I could make the damage noticeable is if I make it flash the screen red, but then you can't see :/
I understand what you are saying, which I totally agree with, however, I did some searching around and found that if the trigger_hurt is set to "CLUB", it only emits the critical death scream upon death. This setting results in the camera shaking a little, but not too much, while still giving the player an indication that they are being damaged, which overall creates an equal ground between these two issues.
Glad to hear it. Good luck with your map!
Hey guys, I hope for your help. When I put some models to the map (in most cases they are half in the brush) they lose their light and become black (as in this screenshot). Can someone explain why this is and give a solution to my problem?
Compile your map with these compile options:
Nice map Rissy! It reminds me of gorge or process. Great job!
Yeah, thanks. It`s based on design of gorge and mountainlab, but only main teams spawnbuilding. Other structure is mostly like farms and gravel industrial buildings (A little spoiler )
Welp, *Dusts off hands* time to start a second contest entry.
I need to start mine...2 months after I drew the the idea out on paper.
I'm making an Attack/Defend map called cp_tumbleweed with these squares
The same happened to me, but only for 2 weeks i almost have done about 70% of map. So, If you good at hammer I think you must done that maximum by the half of march. Well, good luck!
Knowing how most KotH maps go, I've added a flank route at mid on my map above the train tunnel...
and a bird on the train.
Yea, I've had enough time to cram some Easter Eggs into the map.
Looks great! Just a tip, when you take screenshots, please be sure to turn up your settings to the max, even if you have a crappy computer. Some details may not appear in your images, or other detail will be hard to make out because of low texture quality.
Yeah, ik. My computer is trash xD
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