Without experience it was pretty difficult. (And its not just about the overall theme of the contest)
The map may not be as complete as i've wanted it to, making it did provide good enough experience on its own. It's a great intensive mapping learning course =D
Even if this contest is quite straining, but it does give you an invaluable lessons.
At least, I understand now how important it is to plan the map's layout beforehand.
P.S. Dev-textures are great, but not in a 72-hour contest! And next time I should know exactly what I want from my map...
To be honest I found dev textures to be useful because they let me focus solely on gameplay and not on aesthetics. My method for the last three days was always to completely ignore aesthetics unless I absolutely had to, because I figured it'd be better to have something ugly that played well.
For the 72hr contest is an excellent solution. But usually, i think, dev textures useful for testing yout map.And yeah, I started building with the materials I wanted them to eventually be, definitely sped things up.
Idea with graph paper is good. But I do not quite feel proportions of hammer's units., so that it unlikely to help me.Planning my map out before hand saved me so much time. I was able to use graph paper and each square equaled 64 hammer units. Once I started I just refered back to it to find the layout of the map and didn't have to guess work anything regarding the layout. My only problem I had was assessing the scale, my one room felt too large to me (yay props to fill it up though).
Yes they are, but in the 72hr contest, retexturing takes a lot of time.To be honest I found dev textures to be useful because they let me focus solely on gameplay and not on aesthetics. My method for the last three days was always to completely ignore aesthetics unless I absolutely had to, because I figured it'd be better to have something ugly that played well.
For the 72hr contest is an excellent solution. But usually, i think, dev textures useful for testing yout map.
And it is easier to analyze it.
Literally every single decision you can make on a map will offend someone, somewhere.