Now that we've almost had two themed contests, I think I'll share my growing opinion on these, like I did a little in chat tonight.
If we're going to keep the method of having 72h contests springboard for major contests - which I think is fine, 72h contests motivate me to get really started - I think we should do away with the themes.
The point of the themes is to inspire creativity. Creativity flourishes under restrictions, this is known to most of us. 72h is a perfect time to do whacky and crazy things, which if they don't work can be scrapped quickly and moved on from.
The problem is, it doesn't serve that purpose in the shadow of the major contest,
The major contest by it's very nature is going to be less "creative". People want their maps to do well. They're examples of your skill, not an experimental area. They have big prizes and big rewards. To get to the top, you really need to create something that works really solidly, and to do that you need to draw from your past experiences as well as other maps, not try to create something you don't know if it will even *function*.
While not a bad thing at all, I think the underlying formulas behind major contests is that they're taken more seriously - by everyone. And I think that's the opposite of what the 72h contest should be.
Now you're probably saying "But can't people just do creative things in the 72h contest then start a new map afterwards?" Well yes, they can. But then what's the point of having the 72h contest springboard the major contest? This contest is REALLY bad for this because the themes are DESIGNED to be strung together. The theme could be interpreted in so many ways but no one is because 90% of people are mapping for the major contest. People don't want to make two maps, I know I already have too many maps as it is.
I think even Frozen himself is guilty of this. "War of the worlds" could mean so much - personally I had the idea of having two fantasy DnD style "worlds" as in worldbuilding, fighting - mages on red and siege experts and knights on blue. Have two contrasting fantasy worlds on either side of the map.
And then Frozen goes and posts a inspiration pack full of alien stuff - why? Because the major contest is about aliens. That's not what the theme is supposed to do, it's supposed to be interpreted in weird and whacky ways to get weird and whacky results. This isn't entirely the fault of the major contest either, last theme wasn't intrinsically linked to the major contest and it only produced more interesting results than what I'm seeing from this year so far.
What's even worse is that the idea behind the theme - clear, from the fact that frozen posted images as inspiration and tied it to the major contest - is one of aesthetics. Green aliens, flying saucers. Sure, there's been some interesting gameplay mechanics based around these appearing in the 72h contests (but not many...). most people are taking the aesthetical approach because that's exactly what we've been given to work with - and aesthetic, and people don't want to do crazy gameplay experiments in major contests.
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I'll also take this opportunity to complain about the themes themselves, forgetting the major contest for a sec.
Frozen - you've admitted that last theme, "Prep up, Men" was pretty bad. But I don't think you've really analyzed why because you've largely repeated it with this contest's theme.
Prep up, Men was bad because it
wasn't an theme that radically caused a rethink. Preparation is something that is already heavily prevalent in TF2 - and the result was people took exactly that and ran with it. Most people just did setup times - even Egans, the most creative entry IMO, still just did a setup time. I can't honestly remember any map that I thought did something truly interesting and unique with that theme.
Look at
Ludum Dare's past themes. They're
"ideas" Guardian. Escape. Evolution. Minamalist. Alone. They're not tangible things, they're a collection of connotations and cultural themes that cause you to explore it in a unique way. Say we had the theme Alone, I can't even immediately think of something obvious to do in tf2 because it's by and large a team game, it's not MEANT to represent Alone in any way - but
THAT's where your creativity will come from. In fact, I'm sitting here now and I can't come up with a solution to that, and I think that's wonderful because it will require me to sit down and really think about it, REALLY try to think of something, and it'll likely be unique because of that. I said this to you last time, (and then you didn't heed my advice and repeated it), you need a theme where people don't immediately jump to an established conclusion.
"War of the worlds" repeats this mistake because it's something culturally relevant and already explored. Aliens have been done, most of us have heard or seen some form of war of the worlds, we're familiar with 60's sci fi aliens and even TF2 already has some established alien canon. And the result is that's exactly what people are running with - especially because you provided them with the exact style they needed to follow with the aliens in the form of props we're REQUIRED to use for the major contest, which most of us are mapping during the 72h for. Where's my opportunity for a fantasy magical world battle when the theme is basically "Aliens" and not actually "War of the worlds." Granted, this argument isn't fully true because the 72h maps don't have to be linked to the major contest, but you did absolutely
nothing to help that. You posted a "theme pack" full of ALIEN images for goodness sake. And you wonder why people aren't being creative.
Additionally, I really think you should reveal the theme earlier - provided you make the themes better. We don't have the advantage Ludum dare has - we don't have a group working with us to bounce ideas off. A small group is going to be a lot more creative in a shorter time. We don't have that luxury, and I think letting the theme idea fester and churn in people's heads for a week or so will leave a LOT more creative results.
In fact - let's bring the major contest back into this now - I think that contests in general for tf2 maps aren't working well anymore. They're community events that for some reason don't seem to invoke the community. I don't see why they should be SUPER HUSH HUSH until the reveal - it's exciting, sure. I get that. You want people to be excited, and they are. And then there's the reveal, they're excited for about a day, and then people realize that there's problems with the contest - some not valid, sure - that could have been avoided with
community discussion. This isn't just contests, I feel this is a huge problem with TF2Maps's administration as a whole...but that's a post for another day.
I've been here a long time. Something like 5 years. I've seen TF2Maps grow, I've grown myself. I've seen a lot of major and minor contests come and go, a lot of 72h contests, and I've participated in most of them. And it's only in the last couple of years that I've seen real backlash to the contests - the sheer negativity in the major contest (and even 72h contest) thread astounds me. That never happened before - not to the same extent anyway. And I believe it's because the community is really starting to feel the separation between the admins and the community - they contests are treated as such secretive and lofty events when they should just be us collectively trying to better ourselves in our hobby.
I'm not saying crowdsource the rules and themes and idea, I'm just saying open the actual contest rules, themes and idea up to a bit of discussion before you actually solidify them. You're so dead set on the rules you decide being the final rules - and then you're burned for it because you're forcing something that the community doesn't really want down their throats. I understand that this contest was sponsored, and that's fine, but there's so much you're being "BECAUSE I SAID SO" on this contest that I still think makes no sense. And you know what? We could have figured this out before the contest started. All of these negative posts wouldn't be pure "I hate this contest it's rules are stupid and x should be changed." They'd be "I think X should be changed because Y." Doesn't that sound better? Honest discussion can only ever improve the contest - and you should be open to it, not decide by yourself (or a small group of admins) and then be absolutely diamond hard on changing the rules....because then you're diamond brittle too.
Apologies for the long post, I basically just dumped my entire thoughts and a lot of what I've been picking up from the rest of the community into one post, and it got long. Sorry.
TL;DR go read the whole post. I'm not going to sum up a complex issue.