CP Spookeyridge B7

Halloween version of Stoneyridge

  1. Crash

    aa Crash func_nerd

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    Positive Ratings:
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    I'd imagine if it was that easy they would've did it for their own map finales already. Thundermountain being a notable example.

    It's not too bad, we did a lot of work to give stickies a decent place to grip onto on the tower without compromising the look when players explode with it.
     
  2. FloofCollie

    aa FloofCollie I really suck!

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    453
  3. Crash

    aa Crash func_nerd

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    Positive Ratings:
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    Changelog:
    Nav mesh should now work on the workshop version! (any server owners want to test for me?)
    Optimization pass, blocked a bunch of windows that weren't necessary
    Balance tweaks
    Lighting tweaks all over
    Implemented some new models
    New model + animation holding the bombinomicon on last
    New particles on the spike, which change when the final point is contested
    New particles on the portal entrances, each showing the location you will travel to in them
    New finale
    Coffins now shut much faster, lining up with the rest of the sequence
    Adjusted pumpkin bomb placement
    Skull has been mohawk'd.
    New spooky signs from Diva Dan
    Eastereggs.
    (Click below for pictures)

    Read the rest of this update entry...
     
  4. Crash

    aa Crash func_nerd

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    Positive Ratings:
    5,157
  5. Crash

    aa Crash func_nerd

    Messages:
    3,231
    Positive Ratings:
    5,157
  6. Muddy

    aa Muddy Muddy

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    There's something about this sentence that tickles me
     
    • Like Like x 3
  7. Crash

    aa Crash func_nerd

    Messages:
    3,231
    Positive Ratings:
    5,157
    Changelog:
    Modified side route to provide more cover going through choke point behind first
    More extensive optimizations
    Lighting adjustments
    Small tweaks I dunno, I really need to start writing these as I work.

    Read the rest of this update entry...