Changelog:
Nav mesh should now work on the workshop version! (any server owners want to test for me?)
Optimization pass, blocked a bunch of windows that weren't necessary
Balance tweaks
Lighting tweaks all over
Implemented some new models
New model + animation holding the bombinomicon on last
New particles on the spike, which change when the final point is contested
New particles on the portal entrances, each showing the location you will travel to in them
New finale
Coffins now shut much faster, lining up with the rest of the sequence
Adjusted pumpkin bomb placement
Skull has been mohawk'd.
New spooky signs from Diva Dan
Eastereggs.