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PL Midwest b29

Autumnal Payload

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    -tried to make blu's spawn to B shortcut more obvious
    -lit up area at B by the red tank more
    -changed around red and blu spawn times when points are capped
    -changed blu shortcut door from blu spawn to B to be more obvious (hopfully)
    -detail changes
    -clipping fixes

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  2. Gravidea

    Gravidea L2: Junior Member

    Messages:
    74
    Positive Ratings:
    26
    Continously enjoying waking up in the morning and seeing that there are more updates to this map. Keep up the good work! Your dedication is appreciated, and your map just keeps getting better!
     
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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    -clipping fixes
    -minor detail changes
    -dog now animates more
    -added cover around last and changed the high windows to a balcony
    -moved around blu cover at B
    -removed props red could use to jump up to the bridge ledge by B
    -shrunk drop down hole by red first spawn to negate odd angle sniper sightline
    -other things and such

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  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    -added new route at last to try and help blu cap
    -added more cover at A to help make a safe area near some pickups
    -changed around respawn times
    -detail changes
    -clipping changes
    -made the map more wrap assassin bauble friendly
    -other things

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  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    -changed around respawn times
    -clipping fixes (thanks )
    -changed blu b shortcut again to try and be even more obvious and adjusted geometry around it to match
    -some other stuff I imagine

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  6. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    -detail changes around D
    -changed respawn times after B is capped to favor Red more when defending C
    -changed med ammo at C to full ammo
    -clipping fixes all round
    -widened drop down when red leaves red spawn to accommodate more players using it at a time
    -widened other doorway to the outside in the same area
    -lighting improvements at D and in building around B
    -added arrow inside blu shortcut to try and make it EVEN MORE noticeable
    -lowered high windows at D
    -added another case by the right side of D for jumping up and over that one ledge railing (you know the one. No not that one. No Not that one. NO THAT'S WHAT YOU SAID THE FIRST TIME!!! Yes....yes that one)

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  7. nesman

    aa nesman oh god how did this get here

    Messages:
    442
    Positive Ratings:
    337
    I hope this is the one that you couldnt jump up before. It just made no sense to have a prop there and not be able to make the crouch jump.
     
  8. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    I thought the jump could be made but that's what I get for not checking.
     
    • Funny Funny x 1
  9. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    -reworked C to try and make it actually defendable
    -clipping fixes
    -minor detail changes
    -minor lighting changes
    -fruit now plays on a loop (there are no fruit nor loops)

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  10. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,504
    Positive Ratings:
    887
    -added a blu route at B to help them get around sightlines
    -changed pipe at C
    -clipping
    -minor detailing
    -other stuff probably
    -rip the system

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