-tried to make blu's spawn to B shortcut more obvious -lit up area at B by the red tank more -changed around red and blu spawn times when points are capped -changed blu shortcut door from blu spawn to B to be more obvious (hopfully) -detail changes -clipping fixes Read the rest of this update entry...
Continously enjoying waking up in the morning and seeing that there are more updates to this map. Keep up the good work! Your dedication is appreciated, and your map just keeps getting better!
-clipping fixes -minor detail changes -dog now animates more -added cover around last and changed the high windows to a balcony -moved around blu cover at B -removed props red could use to jump up to the bridge ledge by B -shrunk drop down hole by red first spawn to negate odd angle sniper sightline -other things and such Read the rest of this update entry...
-added new route at last to try and help blu cap -added more cover at A to help make a safe area near some pickups -changed around respawn times -detail changes -clipping changes -made the map more wrap assassin bauble friendly -other things Read the rest of this update entry...
-changed around respawn times -clipping fixes (thanks ) -changed blu b shortcut again to try and be even more obvious and adjusted geometry around it to match -some other stuff I imagine Read the rest of this update entry...
-detail changes around D -changed respawn times after B is capped to favor Red more when defending C -changed med ammo at C to full ammo -clipping fixes all round -widened drop down when red leaves red spawn to accommodate more players using it at a time -widened other doorway to the outside in the same area -lighting improvements at D and in building around B -added arrow inside blu shortcut to try and make it EVEN MORE noticeable -lowered high windows at D -added another case by the right side of D for jumping up and over that one ledge railing (you know the one. No not that one. No Not that one. NO THAT'S WHAT YOU SAID THE FIRST TIME!!! Yes....yes that one) Read the rest of this update entry...
I hope this is the one that you couldnt jump up before. It just made no sense to have a prop there and not be able to make the crouch jump.
-reworked C to try and make it actually defendable -clipping fixes -minor detail changes -minor lighting changes -fruit now plays on a loop (there are no fruit nor loops) Read the rest of this update entry...
-added a blu route at B to help them get around sightlines -changed pipe at C -clipping -minor detailing -other stuff probably -rip the system Read the rest of this update entry...