-raised underpass area between A and B
-moved around the cover by the fence for the dropdown at A
-redid that wonky dropdown by B to make it not wonky
-added opening and closing doors to far building between B and C so red can't use it to flank blu as they attack C
-changed around D to try and make it less sentry friendly. Pushed back red spawn, widened the whole area up, widened open area bast the big door indo D and other things to try and make it suck so much less
-changed prop fence outside of D building to a brush based one and hid an occluder in it for optimization purposes
-added upper path above ramp hill area between B and C to try and help blu counter snipers there
Read the rest of this update entry...
-moved around the cover by the fence for the dropdown at A
-redid that wonky dropdown by B to make it not wonky
-added opening and closing doors to far building between B and C so red can't use it to flank blu as they attack C
-changed around D to try and make it less sentry friendly. Pushed back red spawn, widened the whole area up, widened open area bast the big door indo D and other things to try and make it suck so much less
-changed prop fence outside of D building to a brush based one and hid an occluder in it for optimization purposes
-added upper path above ramp hill area between B and C to try and help blu counter snipers there
Read the rest of this update entry...