-clipping fixes
-finalizations
-menu photos
-workshop upload
-clipping
-optimization attempts
-other finalizations
-fixed clipping (thanks boonie)
-clipping fixes
-detail changes
-lighting changes
-adjusted red's right route out of D
-lowered highest high ground for red at C

Attachments

  • 20220429111644_1.jpg
    20220429111644_1.jpg
    276.8 KB · Views: 143
  • 20220429111701_1.jpg
    20220429111701_1.jpg
    458.7 KB · Views: 149
  • 20220429111726_1.jpg
    20220429111726_1.jpg
    250.9 KB · Views: 146
-adjusted A
-adjusted B
-adjusted C
-re-added upper balcony at D for blu
-adjusted respawn wave times
-adjusted pickup locations
-clipping fixes
-detail changes
-other stuff

Attachments

  • 20220425144712_1.jpg
    20220425144712_1.jpg
    324.6 KB · Views: 151
  • 20220425144718_1.jpg
    20220425144718_1.jpg
    358 KB · Views: 140
  • 20220425144725_1.jpg
    20220425144725_1.jpg
    423.6 KB · Views: 145
  • 20220425144731_1.jpg
    20220425144731_1.jpg
    404.1 KB · Views: 143
-clipping fixes
-minor detail changes
-removed one of the wood ramps for blu at B
-adjusted spawn times around the map
-adjusted some health and ammo
-other stuff probably
-packed missing texture
-clipping
-minor detailing
-some lighting around D
-health and ammo adjustment
-window adjustment for flank at A
-probably some other stuff too
-clipping
-adjusted health and ammo around the map
-added a new staircase at last
-moved around cover at last
-some detailing stuff
-more optimization attempts
-probably other stuff too
-moved around cover at B to try to help blu attack it better
-removed some doors at D so it's less of a mess of them
-drop down from red final spawn to C now closes after C is capped to help make that route more viable for attackers
-minor detail changes
-clipping fixes
-re-added one way door (told ya it would be back)
-probably other stuff too that I don't remember