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-clipping fixes
-finalizations
-menu photos
-workshop upload
-clipping
-optimization attempts
-other finalizations
-fixed clipping (thanks boonie)
-clipping fixes
-detail changes
-lighting changes
-adjusted red's right route out of D
-lowered highest high ground for red at C

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-adjusted A
-adjusted B
-adjusted C
-re-added upper balcony at D for blu
-adjusted respawn wave times
-adjusted pickup locations
-clipping fixes
-detail changes
-other stuff

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-clipping fixes
-minor detail changes
-removed one of the wood ramps for blu at B
-adjusted spawn times around the map
-adjusted some health and ammo
-other stuff probably
-packed missing texture
-clipping
-minor detailing
-some lighting around D
-health and ammo adjustment
-window adjustment for flank at A
-probably some other stuff too
-clipping
-adjusted health and ammo around the map
-added a new staircase at last
-moved around cover at last
-some detailing stuff
-more optimization attempts
-probably other stuff too
-moved around cover at B to try to help blu attack it better
-removed some doors at D so it's less of a mess of them
-drop down from red final spawn to C now closes after C is capped to help make that route more viable for attackers
-minor detail changes
-clipping fixes
-re-added one way door (told ya it would be back)
-probably other stuff too that I don't remember