-changed cover by stairs at A to stop people from getting stuck
-moved 1 way door to less holdable places for red
-moved locked and unlocked doors to now cover the stairs and open to the balcony after A is capped
-added a pathway at B with some pickups that hopfully helps blu but might not cause it's kinda wonky
-did nothing to C
-did nothing to D
-some clipping fixes
-fixed a few instances of the cart floating too high off the ground
Read the rest of this update entry...
-moved 1 way door to less holdable places for red
-moved locked and unlocked doors to now cover the stairs and open to the balcony after A is capped
-added a pathway at B with some pickups that hopfully helps blu but might not cause it's kinda wonky
-did nothing to C
-did nothing to D
-some clipping fixes
-fixed a few instances of the cart floating too high off the ground
Read the rest of this update entry...