• Center Save Changes Reset

PL Midwest b46

Autumnal Payload

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,568
    Positive Ratings:
    937
    -changed cover by stairs at A to stop people from getting stuck
    -moved 1 way door to less holdable places for red
    -moved locked and unlocked doors to now cover the stairs and open to the balcony after A is capped
    -added a pathway at B with some pickups that hopfully helps blu but might not cause it's kinda wonky
    -did nothing to C
    -did nothing to D
    -some clipping fixes
    -fixed a few instances of the cart floating too high off the ground

    Read the rest of this update entry...
     
  2. zapo

    zapo L1: Registered

    Messages:
    12
    Positive Ratings:
    4
    Feedback from version b44

    1. When somebody opens crate above, the part of crate is visible in the tunnel
    upload_2021-3-28_19-50-5.png

    2. Our RED snipers had problems with fence (the one near the first RED spawn) In the previous versions they could shoot through it, now they can't and they wondered what happens that they couldn't kill ... A registration of bullet mark on the chain link fence would be nice, currently its not intuitive if they can shoot through fence or not
     
  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,568
    Positive Ratings:
    937
    You can never shoot through chain link fencing in TF2. If they could somehow previously, it was an unintended bug.
     
  4. zapo

    zapo L1: Registered

    Messages:
    12
    Positive Ratings:
    4
    In version b40 all classes could except...demoman so we called it "racist window" :p
    You released next map versions with the fix before I wrote it :)
     
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,568
    Positive Ratings:
    937
    -changed up respawn times
    -added a locked door to that inside area before the one way doors between A and B to stop red from going that way out of spawn
    -clipping fixes
    -maybe some other stuff

    Read the rest of this update entry...
     
  6. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,568
    Positive Ratings:
    937
    -opened up red's high ground at A so they have less cover while also giving blu more cover
    -moved wood building before A back from the large blue building to make the cart path into A less of a choke
    -split up blu shortcut from spawn to B's stairs for optimization purposes
    -moved windows in blu shortcut
    -attached blu one way door highground to upper area by B
    -did nothing to C
    -removed upper route inside D and widened doors between C and D
    -changed up B to C routes to stop red from holding far forward as easy
    -moved around cover outside of blu first spawn

    Read the rest of this update entry...
     
    • Like Like x 1