-blocked sniper sightlines at A and C
-clipping fixes
-reverted dropdowns by A and C by removing stairs
-detail changes
-moved around stuff at D to block sightlines and try n make it less hell
-what am I even doing
-I should just stop
-I wanna work on something else
-help
-will it ever be good?
-you already know it wont

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-lighting improvements around C to brighten darker areas
-removed upper windows for blu before C and connected the lower area and mid area indoors via staircase
-adjusted spawn exit in same area to work with layout changes
-moved door to forklift parking to control sightlines around previously mentioned area
-added rollback zone near C
-adjusted track before C and pushed C back farther from red
-moved B forward and closer to blu
-added turntable where B used to be in order to slow down blu and give Red more time to set up at C
-shortened overall length of D to move indoor doorways farther within sentry range for defenders
-rearanged upper route at D to make it less of a corridor
-adjusted respawn times for both blu and red when points are capped
-detail adjustments
-clipping fixes
-rearanted hallway flank from low to high ground for blu before A to make gameplay in that area more interesting
-optimization attempts
-adjusted pickups for red at B
-other things probably
-respawn time changes for both teams after points are capped across the board
-attempts at optimization
-minor detail changes to fit new optimization attempts (mostly stuff around C

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-uploaded the correct bsp file
-changed respawn times after points are capped to favor red a bit more
-decreased round time added on cap for B and C from 240 seconds to 180 seconds (4 min to 3 min)
-moved around lower stairs at D and lowered red's left balcony by C shortcut.
-increased health and ammo by previous location to full ammo and med health in hopes of making the balcony a better place to hold.
-clipping improvements
-minor lighting changes at D

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-lowered red respawn after A is capped
-lowered wall by red alcove around A to give sentries there less cover
-extended blu metal building attached to blu brick building by A to provide more cover for blu when going to the flank in that building
-changed dark fence in corner before C to be lighter and hide players less
-clipping changes
-added small door exit for red first spawn to lessen spawn camp possibilities
-raised railing at top of stairs in wood building before B so it can't be jumped over from low ground.

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-moved around cover at A
-lowered blu respawn time when attacking B
-attempted to improve lighting guidance for blu around C
-pushed back dropdown for blu at D to give them less areas of height advantage
-other stuff probably

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-clipping changes
-closed up unused areas around A
-moved around a lot of stuff at D to try and make pathing from red spawn to C as well as defending D
-moved around health and ammo at A
-added some health and ammo for attackers around B
-lighting changes around C
-optimization attempts around C
-general clipping fixes