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PL Midwest b46

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  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  2. Moonrat

    aa Moonrat The end of an era

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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -redid A
    -redid B
    -redid areas between blu spawn and A
    -redid areas between A and B
    -removed blu shortcut and made it a forward spawn that opens after B
    -moved red's spawn forward for B
    -removed blu's forward spawn for C and pushed it back to the same room as red's first spawn
    -redid a lot of areas around D
    -clipping fixes
    (Thanks moonrat for making that feedback vid)

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  4. Boonie

    Boonie L1: Registered

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    8
    May want to throw a nobuild on the pipe at first: -1050 -150 550

    Clips needing to be fixed/added:
    -1540 750 400
    -2180 2650 600
    -140 1030 675
    -600 3930 590
     
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  5. Bereth

    Bereth L4: Comfortable Member

    Messages:
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    Positive Ratings:
    100
    Just running around b38 I've noticed a few problems.

    [​IMG]
    Displacement sticking through the wall.

    [​IMG]
    Z-fighting on these windows.

    [​IMG]
    Strange collision on this scaffolding.

    [​IMG]
    No patch under these packs.

    [​IMG]
    Look to the left of the picture. Some models aren't always being rendered.

    I'm interested to see how the new gameplay changes will work out.
     
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  6. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  7. zapo

    zapo L1: Registered

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    4
    We've added your map to our mapcycle on the server and we played it few times :)
    People are generally happy

    Here is little feedback:
    1. RED can't move after respawn in specific place on the spawn (place by the back wall, screens added)
    wall-1 - Copy.PNG
    wall_2 - Copy.PNG

    2. Its hard to take over third point from BLU perspective. The route with cart is very narrow / thin what with sentries built high above the point lead us to stuck. RED just need 1-2 pyros to reflect sticks, rockets and incoming BLU ubers (we have class limits on the server). Its also hard for BLU spies to past RED with such narrow routes. Extra 2nd route doesn't help too.

    Anyway, we wait for further versions :)
     
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  8. zapo

    zapo L1: Registered

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    Little update:
    1. It seems more slots near the back wall of spawn are broken. So far we had situation where only 1 person near the back wall couldn't move. We encountered yesterday situation, where 2-3 RED players respawned in same time near the back wall (not only the one place on the screenshot in my previous post) and they couldnt move

    2. Just suggestion from discussion on the server: maybe instead of widening the route, creating extra flank for BLU would be good as well to avoid stuck on C-point
     
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    Last edited: Mar 5, 2021
  9. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -changed sun angle to brighten up dark outdoor areas
    -brightened indoor areas
    -changed geometry between B and C to shorten cart path
    -widened outdoor path to C
    -added stairs in the same area at C
    -changed indoor to outdoor flank at C
    -fixed messed up spawns in Red 2nd spawnroom
    -clipping
    -detailing
    -other stuff probably

    Read the rest of this update entry...
     
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  10. zapo

    zapo L1: Registered

    Messages:
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    4
    You even don't know how many human beings you have rescued with this update :D
    These broken points on spawn made people crazy, especially when BLU was about to catch the point

    Feedback:
    There is tunnel between 1st and 2nd point. Its big choke point. BLU generally has problem to go through it. I didn't mention it because I thought teams were unbalanced but I excluded this possibility today when we played version b39

    Both routes (tunnel and route above the tunnel) lead to same point. The problem is that its too easy for RED to check these routes in the same time (there was similar problem on 3rd point before you rebuilt it) Creating 3rd flank for BLU which leads to other place than 1st and 2nd route would help. Or maybe the route above the tunnel should lead to other place than the main-tunnel-route. Actually even pyros with ubers and phlogistinators have problems to push red back and let others push the cart :)
     
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    Last edited: Mar 6, 2021
  11. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -changed respawn times to favor blu more to match all the layout changes
    -readded blu's shortcut from first spawn to B
    -moved around blu's first forward spawn to make room for the shortcut route
    -added some more cover for blu at B
    -minor detailing stuff
    -come on shake your body
    -do that conga

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  12. zapo

    zapo L1: Registered

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    4
    Thx for such fast update :)
    I really should have recorded reaction of people on the new version ...
    The first impression on the server: No more chokepoints, totally different quality of the game (it doesnt feel like playing badwater anymore), and RED keep spawning without problems since 2 map's versions

    If I find some new problems, I will let you know :)
     
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  13. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -moved around health and ammo between blu sortut and B
    -moved around health and ammo between B and C to be more blu sided
    -adjusted respawn times after B is captured
    -minor lighting changes
    -minor detail changes
    -added more cover for blu at C

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  14. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -moved red first spawn and returned red's first spawn to be blu's second spawn so it's a trade spawn. This was done to move red first spawn closer to A and blu's first spawn closer to C
    -added some highground back to A for blu
    -adjusted blu building between blu first spawn and B that has the shortcut going through it to give blu more of an advantage in that area and stop red from building up there. This should force them to instead build up around B
    -added drawbridge for red first spawn to help ease pathing
    -removed outside stairs from low to high ground going from red first spawn to A and added staircase to the farther in dropdown in that tunnel area
    -closed off some paths at B to be less swiss cheesy
    -clipping changes
    -detail changes
    -optimization attempts
    -fixed players being unable to move in blu's last spawn
    -thinking about really getting into cheese

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  15. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -redid between A and B to be more blu sided
    -pushed B closer to A a bit
    -lighting changes
    -detail changes
    -blocked some sightlines at A
    -opened up A a bit
    -moved around routes at D to fit with the removed locking doors
    -other things probably

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  16. Alex.bsp

    aa Alex.bsp Professional Nap Taker

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    I'm pretty sure the current version B43 is unpacked. upload_2021-3-21_1-21-50.png
     
  17. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Yeah....yeah.... I always forge something.
     
  18. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  19. I dinne ken

    aa I dinne ken Has currently had enough

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    upload_2021-3-22_13-42-23.png

    nice
     
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  20. Kill_the_Bug

    aa Kill_the_Bug

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    This is a feature not a deficiency :)
     
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