-moved red first spawn and returned red's first spawn to be blu's second spawn so it's a trade spawn. This was done to move red first spawn closer to A and blu's first spawn closer to C
-added some highground back to A for blu
-adjusted blu building between blu first spawn and B that has the shortcut going through it to give blu more of an advantage in that area and stop red from building up there. This should force them to instead build up around B
-added drawbridge for red first spawn to help ease pathing
-removed outside stairs from low to high ground going from red first spawn to A and added staircase to the farther in dropdown in that tunnel area
-closed off some paths at B to be less swiss cheesy
-clipping changes
-detail changes
-optimization attempts
-fixed players being unable to move in blu's last spawn
-thinking about really getting into cheese
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