Welcome to Microcontest 2!
Time commitment: Around 5 hours
Difficulty: 5/5
We need at least two players, or this won't work, please respond to this thread if you plan on participating.
This is a two-phase microcontest that involves each contestant making two stages for a payload map: one first stage, and one final stage. Every player's .vmf will be swapped between phases, meaning you'll be finishing a different map than the one you started.
All spawn and payload logic has been prepped for you. Download the starter attached to this post to get started!
PHASE 1:
Player 1, please build the first stage of a 2-stage Payload map.
You will have 2 hours.
The spawn room you build for Red team must also double as the spawn room for Blu team during the second stage.
There's a big arrow pointing at a filter; use that for any spawn doors so they properly change team between rounds.
Do not build past the setup gates for Stage 2. Look at Goldrush or Hoodoo if you're confused on what you shoud be doing with spawns.
Once you are finished, submit your .vmf to 14bit and wait for phase 1 to finish. You will then be given a random other player's .vmf to create a second stage for, using their existing spawn room.
You will have 2 hours.
The spawn room you build for Red team must also double as the spawn room for Blu team during the second stage.
There's a big arrow pointing at a filter; use that for any spawn doors so they properly change team between rounds.
Do not build past the setup gates for Stage 2. Look at Goldrush or Hoodoo if you're confused on what you shoud be doing with spawns.
Once you are finished, submit your .vmf to 14bit and wait for phase 1 to finish. You will then be given a random other player's .vmf to create a second stage for, using their existing spawn room.
PHASE 2:
Player 2, please build the final stage of a 2-stage Payload map, using the first stage and spawn you are given.
You will have 2 hours.
Blue team's spawn room must be Red team's spawn room from Stage 1. You can modify the spawn as needed, but try to keep changes to a minimum if possible.
Don't worry about compiling before the deadline, just don't make any gameplay changes after time is up.
You will have 2 hours.
Blue team's spawn room must be Red team's spawn room from Stage 1. You can modify the spawn as needed, but try to keep changes to a minimum if possible.
Don't worry about compiling before the deadline, just don't make any gameplay changes after time is up.
NOTES:
Name your Phase 1 .vmf pl_<yourname>_mc2_a1
Name you Phase 2 .vmf pl_<player1><player2>_mc2_a1
I can fudge the numbers somewhat and fill in a gap if needed, but try only to participate if you can work on both phases.
Try to only use stock assets if possible, custom content might break things.
This is highly experimental and might fall apart, but at least we'll have fun along the way.
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