A full length payload map set in a marble quarry, for the Stack the Deck contest, fulfilling the following cards (plus more!):
Gameplay-
Delay Mechanic (two of them!)
Functional Elevator (two of them!)
Two objectives within 1024hu (two of them!)
It will eventually have a non-deathpit hazard (or...
wip name of course lol
Entry for the Stack The Deck contest
Cards Chosen:
Gameplay
Map has non deathpit hazard (train)
3 objectives in a single stage (there’s 4 lol)
Map contains a delay mechanic (Foundry lift on C)
Objective contains a functional elevator in gameplay space (Elevator on A...
A map a made a long time ago back in 2018, when i'd just make a map in full and never play test them
I recall the idea being Red has taken over Blu's base and plan to use the missiles to blow up the near by city. 5 CP Payload.
Not sure how it plays, but i enjoyed going back and looking at my...
Entry for the Stack the deck event.
Red is hiding on the steep slopes of this canyon. Hidden within is a secret rocket silo that Red plan to use to destroy the nearby rail bridge.
2 stage payload
Gameplay cards:
1. Map has at least 2 stages
2. At least 3 objectives in a single stage
3. At...
A redux of my old map https://tf2maps.net/downloads/siege_snowtown.9685/
Many thanks to Mr Burguers and gidi30 for their superior gamelogic and vscript support in helping me getting the gamemode redone. As such, the old player destruction-based prefab is unused, and gamemode is now more...
Made for the mapping contest 18 (Stack the Deck), cppl_puerto is a multi-stage map featuring a DeGroot control point first stage and a winding payload journey within its second stage.
Set in a beachside Mexican town, blue has gotten word that there is a Mayan temple deep within the nearby...
So, I've been experimenting with the func_tracktrain's acceleration and deceleration variables to try to get this to work but have not been successful. Here's the behavior I'm trying to get:
1. Payload cart moves forward automatically after setup time
2. During rollback, payload cart moves...
ORANGESHOT
THE REMAKE OF CP_ORANGE (INTO PLR)
The map is set on an island of the American military base near the Japanese mainland.
This particular version was made entirely from scratch in an attempt to beautify and improve the gameplay of the beloved orange map while using a different...
Somewhere in the Badlands, the BLU team has received intelligence that their adversaries on RED are preparing to ship a missile to a discreet location, and it's up to them to neutralize it.
Payload Ravine is a payload map set in a canyon at sunset, with BLU attempting to detonate RED's warhead...
A payload map that aims to replicate the feeling of early Valve maps but a little more balanced if all goes according to plan. Inspiration was heavily drawn from Goldrush, Badwater, and Barnblitz. Features some fun flank routes and an interesting red spawn that changes as points are capped...
Reclaim the wealth of knowledge found in New Zealand, or keep it for yourselves.
After a humiliating defeat, BLU was forced to evacuate their secret base in the ruins of New Zealand. RED discovered a rare mineral that could lead to developing resistant weapons, so BLU has to put a stop to it...
Hi,
For some reason, the Announcer reverses her Voicelines when capturing the 2nd Control Point.
When playing on BLU, she says: The Enemy has received additional Time
When playing on RED, she says: Congratulations, we have been awarded additional Time
I dont see any differences between this CP...
Two EMP Explosion particles for a payload finale, contains Red and Blu variations for payload race.
View: https://www.youtube.com/watch?v=M878-XCXRO0
View: https://www.youtube.com/watch?v=3I9mKbM1TVg
TFConnect 2023 Double Trouble Contest Entry by @half and @blucheese
Uses content:
Stiffy360's Douglas Fir trees (https://tf2maps.net/threads/douglas-fir-trees.49227)
MaccyF's Forest Rocks (https://tf2maps.net/downloads/forest-rock-003-005-007-003_skybox.2766/)
Gadget's Handrails Expansion Pack...
If we observe many successful Payload and Attack/Defend maps, similar design patterns start to emerge. There is variation, but many of these principles are present in maps in at least some form.
In this thread, we'll analyze various Payload maps, identifying these patterns and why they work...
2 stage payload created for TFConnect 2 Double Trouble.
Stage one created by Kinneb
Stage two created by MegapiemanPHD
Extra Gameplay Overlays Pack by Lizard of Oz
Hey
With the map being in the official roster now, it most certainly needed an update.
I´d love to get it tested with you to check if it imporves on the old layout without losing the flavour. :)
Prepare for some drastic changes. :)
- eerieone
-----------------------------
Changelog:
Area...
THIS DOWNLOAD IS OBSOLETE, DOWNLOAD https://tf2maps.net/downloads/crestfall.16986/ INSTEAD
TFConnect Double Trouble Contest Entry (Stage 2 of 2 that will eventually be combined into a single map)
Collaboration with @blucheese
2-point payload in alpine setting
@half : layout
@blucheese ...
THIS DOWNLOAD IS OBSOLETE, DOWNLOAD https://tf2maps.net/downloads/crestfall.16986/ INSTEAD
TFConnect Double Trouble Contest Entry (Stage 1 of 2 that will eventually be combined into a single map)
Collaboration with @blucheese
2-point payload in alpine setting
@half : layout
@blucheese ...
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