High & Low - Detailing Mini Contest **Upload Thread**

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Freyja

aa
Jul 31, 2009
2,942
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High & Low Detailing Mini-Contest

detailing-mini2018.jpg

Rules and Information | Upload Thread | Voting Post

Submission Format:

In your submission (in the submission thread, Will be posted at a later date):
  • A link to your .bsp in the naming format below. Please compress your map also.
  • Please make sure ALL content is packed into your BSPs, but please make sure it follows the custom content rules - must be made by you or publicly released before the start of this contest.
  • You should provide only one screenshot of your map, taken at the best graphics quality your pc can handle, no HUD elements or player models either. For more information on how to do this, click here.

Rules:
  • 2048x2048 size. No height limit.
  • 3D skybox is allowed.
  • Custom content is allowed as long as it fits one or both of the following criteria: It is made entirely by yourself, or available for public download prior to the start of the contest.
  • Collabs are not allowed.
  • No game logic is required, but players should be able to walk around your map and see your work from multiple perspectives. As such, clipping and optimisation is unecessary, although clipping may help.
  • Maximum of two entries per person.
  • You must have at least one spawn point in your map, it doesn't matter where but the player needs to be able to spawn in!
  • Your map must be TF2 styled. (No other valve games/other games)
  • Your submission MUST follow this naming convention: highandlow2018_<forum name>.bsp (If your forum name is stupidly long, compromise on your name, not the prefix. eg. highandlow2018_vfig.bsp for Velvet Fist Iron Glove's entry)
    • If you submit two entries, add a _2 to your second entry.
  • Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.
  • Your map should try to follow the theme of "high" or "low", (non exclusive, you can do both if you want) how you do that is up to you but a blatant disregard for the theme might not be looked favorably upon.

Deadline:


The deadline is 8:00AM 15th July 2018 GMT+0

Please see below for local time

PST -- 1:00 AM, 15th July 2018
MST -- 2:00 AM, 15th July 2018
EST -- 4:00 AM, 15th July 2018
BST -- 9:00 AM, 15th July 2018
CST/SGT/AWST -- 4:00 PM, 15th July 2018
AEST -- 6:00 PM, 15th July 2018
NZST -- 6:00 PM, 15th July 2018

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Last edited:

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,268
Last edited:

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
Stationed on a bleak isle: A weathered lighthouse with a tragic existence...
lighthouse3.png

Download
Here!
Thanks to the Swamp + Bulletcrops team for the custom assets!
 
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Sentry

L1: Registered
Jul 21, 2016
12
My entry: Ancient temple hidden under the sand for thousands years.


20180713224236_1.jpg
 

Attachments

  • highandlow2018_Sentry.bsp
    3.7 MB · Views: 308
  • 20180713224236_1.jpg
    20180713224236_1.jpg
    379.7 KB · Views: 235

puxorb

L69: Emoticon
aa
Dec 15, 2013
511
Climb aboard the graceful airship! Travel in luxury aboard a floating fortress! We can't guarantee you won't be shot at by angry people on the ground.
s0p0vkq.jpg


Edit: Updated to fix lighting bugs and I added a bomb dropping animation. Yay!
 

Attachments

  • highandlow2018_puxorb.bsp
    27.4 MB · Views: 307
Last edited:

Erk

erk
aa
Aug 6, 2016
410
hires2.png

hires.png


Somewhere off the coast of Ireland...

Hi, whats up everyone, I haven't really shown anything about this project on the discord, or in the wip thread but this is pretty much what I've been working on since the high and low contest was announced The map is set somewhere off the coast of Ireland, and is heavily inspired by the giants causeway and a few other areas with columnar jointing.

The name devils rock is also inspired by another place called The Devils Tower, unsurprisingly To finish this, and to shorten this post I'd like to thank people that helped me; Mainly my friends helped with inspiration and motivation, but also the community at TF2Maps with their input and the other people that entered in this contest inspiring me me to continue development on this map. I also used a whole lot of Fuzzymelon's textures and I used a whole lot of Diva Dans trees, and the fog from Watergate (sexy fog) which will be linked below.

Sorry for all the deleting and resubmitting! I packed and repacked this stuff pretty early in the morning and I must've missed a few steps! Hopefully, this version will have its content packed! (6:01 PM - packed!)

 

Attachments

  • highandlow2018_devilsrocksfinalerk.bsp
    27.3 MB · Views: 311
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