master of fast travel
- Jun 27, 2016
"now that's a lotta damage"
- Cut distance between A and B down.
- Cut distance between A and Blu spawn down.
- Red spawns at B now for A and last for B and C.
- Added doors to stop players thinking a forward spawn before a point they are attacking isn't active.
- Changed routes into last a little.
- updated route into last.
- gave red more high ground around last.
- pushed blu spawn back a bit on B so they can't get sniped as easily.
- reduced cap time on A (it's the same as other valve maps it's this long for a reason!!!).
- added some more ammo in spots.
- made it easier got red/blu to fight over the trains.
- Made it so red instant respawns when A is capped with a delayed moving of the spawn. Similar to other maps in the game.
- Lowered A cap time.
- Adjusted route going into B.
- Gave red more breathing room for B.
- redid the lobby going into B
- fixed some clips
- fixed the roof on blu spawn
- redid half of the lobby going into C
- fixed forced respawn for B
- added vscript to open doors during waiting for players (thanks gidi)