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  • fixed forced respawn again...
  • raised red respawn a little on last.
  • raised blu respawn on B a little.
  • added ramp on last.
  • fixed clips.
  • redid the lobby going into B
  • fixed some clips
  • fixed the roof on blu spawn
  • redid half of the lobby going into C
  • fixed forced respawn for B
  • added vscript to open doors during waiting for players (thanks gidi)
  • Made it so red instant respawns when A is capped with a delayed moving of the spawn. Similar to other maps in the game.
  • Lowered A cap time.
  • Adjusted route going into B.
  • Gave red more breathing room for B.
  • reduced respawn times
  • fixed players being able to stand on trees
  • fixed some fades
  • made bottle shootable
  • started detailing up to A
  • updated route into last.
  • gave red more high ground around last.
  • pushed blu spawn back a bit on B so they can't get sniped as easily.
  • reduced cap time on A (it's the same as other valve maps it's this long for a reason!!!).
  • added some more ammo in spots.
  • made it easier got red/blu to fight over the trains.
  • updated bridge into B
  • added flank into A
  • added flank under point on last.
  • added some sounds
  • clipping improvements
  • adjusted spawn times
  • changed respawn times on last
  • added drop down onto last
  • slightly raised route into last
  • fixed clipping
  • added signs
  • Fixed respawn room on last.
  • Moved HP.
  • Fixed some clipping.
1687627450308.png

"now that's a lotta damage"
  • Cut distance between A and B down.
  • Cut distance between A and Blu spawn down.
  • Red spawns at B now for A and last for B and C.
  • Added doors to stop players thinking a forward spawn before a point they are attacking isn't active.
  • Changed routes into last a little.
  • Forced respawn on last.
  • Connected routes at A.
  • Added new route to B lobby.
  • Removed windows.
  • Fixed some clipping.
  • Raised some areas.