fixed forced respawn again... raised red respawn a little on last. raised blu respawn on B a little. added ramp on last. fixed clips.
redid the lobby going into B fixed some clips fixed the roof on blu spawn redid half of the lobby going into C fixed forced respawn for B added vscript to open doors during waiting for players (thanks gidi)
Made it so red instant respawns when A is capped with a delayed moving of the spawn. Similar to other maps in the game. Lowered A cap time. Adjusted route going into B. Gave red more breathing room for B.
reduced respawn times fixed players being able to stand on trees fixed some fades made bottle shootable started detailing up to A
updated route into last. gave red more high ground around last. pushed blu spawn back a bit on B so they can't get sniped as easily. reduced cap time on A (it's the same as other valve maps it's this long for a reason!!!). added some more ammo in spots. made it easier got red/blu to fight over the trains.
updated bridge into B added flank into A added flank under point on last. added some sounds clipping improvements adjusted spawn times
changed respawn times on last added drop down onto last slightly raised route into last fixed clipping added signs
Fixed respawn room on last. Moved HP. Fixed some clipping.
"now that's a lotta damage" Cut distance between A and B down. Cut distance between A and Blu spawn down. Red spawns at B now for A and last for B and C. Added doors to stop players thinking a forward spawn before a point they are attacking isn't active. Changed routes into last a little.
Forced respawn on last. Connected routes at A. Added new route to B lobby. Removed windows. Fixed some clipping. Raised some areas.