trains

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  1. Exee

    Railcross A1

    Hi y'all! I'm just getting into mapmaking and I threw this together in like, a couple of days- It's (I think) a relatively simple, small koth map set in a train station, the control point being on two railroad bridges layering over eachother. I'm actually quite proud of what I've done, but I'd...
  2. SuperLuxDeluxe

    luxdeluxe_mc21 mc21_a1

    Done for the Microcontest 21, the first of this new third season! Featuring: Active trains A layout I made up in my spare time at work A view of the enemy's intel room from your own (Engies can dance with eachother :) ) Doors that close when you grab the intel so it's easy to get in but hard to...
  3. Cindycomma

    Cinderg a7

    A gravelpit/trainyard themed KotH map designed with interesting combinations of height variation and routing in mind.
  4. pont

    ctf_pont_mc14 a4

    originally made for microcontest 14. breakthroughs in the application of locomotive technology have led to even more efficient methods for lone scouts to run face-first into intel turtles.
  5. 14bit

    14bit MC14 A2

    Made for MC14: Trains Trains run every 20-30 seconds; it randomly picks from sending the Red train, the Blue train, or both at once. The layout is built with the main route weaving parallel with the train lines, and there's a ton of height variation between the two points. It's unlike anything...
  6. 14bit

    Microcontest 14: Trains

    Welcome to Microcontest 14: Trains ALL ABOARD! We've got a timetable to keep, and we're not stopping for anything. Today, your task is to make a map that includes a train hazard. Payload carts (even Lil' Chew Chew) do not count. Here's some templates to get you started if you'd rather not...
  7. Yoshark

    plr_traincartbomb b1a

    My april fools submission for 2021. A funky train yard where opposing teams fight each other and the map to get their payload cart to the end. (I'm also uploading all dev versions played during the af tests for sake of historical value)
  8. *Turns into crocodile*

    railgate a2

    Oh no! BLU accidentally set the train's path into RED's territory, and the RED team won't let the train pass. It's time for BLU to get the gate to open it manually by capping the point. But they'll have to be quick! We don't want the train to crash into the gate.
  9. SouthwesternMapMaker

    Funtrain 1.0

    Operational map with packed files. Tell me if you receive any bugs playing. Features include: One-Way Spawns (Meant to stop spawncamping and force people to actually leave when they exit) Corridor to the front of the locomotive Ladder to the roof Ammo Pickups A toy train. Meant for...
  10. r0nii

    od_consignment erl04c

    Map for the Pick It Up contest! the map has few new triggers to confused less players. the triggers and other things has been placed on od_canary and od_duckquarry but od_canary wasnt updated and awaits for more fixed and od_duckquarry corrupted itself while i was placing it on maps.tf this...
  11. kake

    cp_metro A8a

    5cp train-themed map A high speed rail network constructed by mann co to bring fighting mercs closer together. Why wait on respawn times if you can just shuttle trainloads of mercs in at 180 miles an hour?
  12. RevolutionTeam

    Train Trap A5A

    CONTROL POINTS - TRAIN TRAP A small project I made where I basically made Snowplow 2: Electric Boogaloo. This map's concept actually started at the very start of the Back to Basics contest, where I made some concept sketches and a proof-of-concept map. It was meant to be similar to Snowplow...
  13. TheFluffycart

    KoTH Stationed (Final Entry) rc1

    KoTH Stationed is my final entry for the 72 hour Challenge! After a lot of hard work, the map has been finished, and I honestly feel really proud of this map, and think it's my best as of yet (Since I'm new). Anywho, the one thing I'm gonna say is that I managed to include a secret room (as seen...
  14. TheFluffycart

    KoTH Stationed b1

    Fight your way around a train station, while trying to capture the middle point. For the curious of you, try finding the hidden cow room for a bonus full healthpack and ammo pack. (Disclamer: You do not get any real world rewards, don't sue me)
  15. TheFluffycart

    WIP KoTH Stationed b1

    Have fun in a King of The Hill map based on a subway station. As of right now, it is in early beta, and ready to be textured. If anyone has suggestions, I would love to hear them and see what I can do!
  16. Tea at '5

    cp_carpaty a1

    Just the first alpha
  17. Switchgeer

    Ravine A5

  18. Switchgeer

    KoTH Minecart _a2fix

    For my first TF2 map to see the light of day: Koth Minecart! This map takes place underground in a mining area and obstacles include pitfalls and trains. Red Spawn Red Spawn w/ new lighting Mid Cap Point w/ Train Blue Mid Blue Bridge area. (Skybox unfinished) Red Hallway Red Secondary Spawn Exit
  19. MrFlovi

    ctf_depot b1

    A Capture the Flag map I am making with the goal to make it fun but not too stalemate prone and maybe competitively viable?... This map was previously called ctf_office_test_v2 I'll write a cool description later. :p Also if you like to follow my progress on this map (which you probably don't)...
  20. Marxon

    How To: Multi Car Trains on Curved Tracks

    After a great deal of tinkering and some discussing with @Crash on how to go about this. I have managed to make a reliable setup wherein which a train with multiple cars can go around curved tracks while keeping the linkages between them visually solvent! Seems the secret was clever positioning...