Hello. I got Hammer++ recently for fun. I've never done mapping before and I thought I'd just mess around for a bit with the editor to see what it could do. Little did I know that it'd turn into 3 days of my life pretty much being dedicated entirely to this thing. It may not have perfected...
Adrift is a duel map set on a Gray space station with rockets and grenade launchers for Open Fortress
Layout is clearly Inspired by longest yard
Theming and detail is similar to OF's mctf_longestyard but in the style of Gray Gravel Co.
A map that I'm working on. It's still very unfinished, and it still has no lighting and full of dev textures. This version is mainly for me to test out gameplay and the basic geometry of the map. Anyway, please give me feedback, on whether the map is too small or too big or whatever. It will...
- a vertical special delivery map
- changing paths depending on the australium beeing picked up or returning to the dropsite
what is new:
- new rocket model
- different rocket animation
- added textures
Another map that was meant to be submitted to the B2B contest.
- Direct sightlines between 2 intel rooms through the middle area, allow Snipers to play "point and click" with each others (and stop bothering other players), prevent Engineers from strengthen their defense so easily...
When the Mann brothers bought this section of the Badlands, they discovered not only gravel in this Quarry, but oil. Saxton Hale took over the Quarry after the passing of the brothers, and decided to make it his base in the badlands.
AT734[/ATTACH] I tried my best.
It's really BAD.
And this is the poster with the most dedication, yet I FAILED.
Oh yeah, the poster is about a pyro watching a friendly scout die.
Photo's Edit & Create
Steam Profile: https://steamcommunity.com/id/1512153151511/
I had an idea for a rj map using sentry guns for a unique twist. One part of this idea requires the use of the level 3 sentry's rockets without its bullets. As it doesn't seem there is any way for me to set its bullet count to 0 while still giving it infinite rockets (or even at all), I resorted...
Hi, I'm relatively new to hammer, so this might be a bit of a noob question.
I'm making a glass wall that I wish projectiles (like rockets) to pass through. I found the "Clip" texture https://developer.valvesoftware.com/wiki/Clip#Clips, but I want to use a glass texture instead of the clip...