• added one-way to B
  • improved cover for blu on B
  • messed with respawn times
  • made the B red door smaller

Trying to figure out B for blu. Currently it's a hog fest for pushing due to lack of cover.
  • Added raised area in B.
  • Added cover to B.
  • Fixed some respawning issues.
  • Adjusted respawn times.
  • Adjusted pickups.
  • Fixed some clippings.
  • fixed red spawning in last
  • fixed missing models
  • fixed clippings

The demos and test data were skewed so I only focused on game breaking issues for this small update.
  • changed some respawn times.
  • changed lobby leading into C.
  • moved red spawn around.
  • red has a closer spawn for B.
  • fixed forced respawn again...
  • raised red respawn a little on last.
  • raised blu respawn on B a little.
  • added ramp on last.
  • fixed clips.
  • redid the lobby going into B
  • fixed some clips
  • fixed the roof on blu spawn
  • redid half of the lobby going into C
  • fixed forced respawn for B
  • added vscript to open doors during waiting for players (thanks gidi)
  • Made it so red instant respawns when A is capped with a delayed moving of the spawn. Similar to other maps in the game.
  • Lowered A cap time.
  • Adjusted route going into B.
  • Gave red more breathing room for B.
  • reduced respawn times
  • fixed players being able to stand on trees
  • fixed some fades
  • made bottle shootable
  • started detailing up to A
  • updated route into last.
  • gave red more high ground around last.
  • pushed blu spawn back a bit on B so they can't get sniped as easily.
  • reduced cap time on A (it's the same as other valve maps it's this long for a reason!!!).
  • added some more ammo in spots.
  • made it easier got red/blu to fight over the trains.
  • updated bridge into B
  • added flank into A
  • added flank under point on last.
  • added some sounds
  • clipping improvements
  • adjusted spawn times