Campaign Gamemode
The goal of campaign mode is similar to TC, taking over the map non-linearly. What is different is that CM has 1 round to capture the final point or hold the most points by the end of the time (no overtime, no time is added on cap).
The main gimmick of this gamemode is that...
A cleaned up and ready-to-copy cart elevator as seen on plr_hightower. Also includes a mid-track elevator.
Notes:
The prefab is set up to allow a team_train_watcher to handle rollfoward and rollback zones using only flags, so no manual outputs are needed. As a result, there are two...
Ever wanted to make Multistage Arena? Then this prefab got you covered.
Best of 5 is a recreation of Arena with a multistage aspect. The teams will start on a random stage and then rotate after one team wins. First team to reach 3 points win the game.
Instructions:
Place all the logic at the...
This is a recreation of the Kill Confirmed gamemode from multiple games into TF2. This uses PD as a base for point scoring.
The rules are simple: Players drop cores on death. If a player of the enemy team gets it, they score a point. If a player of the same team gets it, it gets denied...
This is the prefab I made when remaking the Freeze Tag gamemode into TF2. It is based around the Arena gamemode. Enjoy using it for your projects.
PLEASE READ THE INSTRUCTIONS AND FAQ THROUGH AND THROUGH TO ENSURE THAT THE LOGIC WILL WORK
Instructions:
- USE THE SPAWNPOINTS IN THE PREFAB, BUT...
As great as the ABS prefabs are, I felt the Special Delivery prefab was lacking. I feel SD_Doomsday works well because it mixes CP and CTF by forcing the flag carrier to hold a point for some time. ABS doesn't have this 'hold,' instead giving the player a free win on cap. Great for Invade CTF...
I think I accidentally deleted the prefab menu from the objects toolbar on the right side of the screen. Before that the prefab menu was working fine, but I couldn't paste in prefabs. Please help.
This Prefab contains all the crackhead logic used for the PASS Time changes made in Smalltime.
Goal of these changes is to improve PASS Time in pubs, make it less frustrating for players and to add a bunch of quality of life changes.
You can read more about the thought process and why all of...
Infinite train prefab with randomized cars, and another that alternates sending a health car and an ammo car, with lights to indicate when the next one is coming.
Both prefabs also include logic to make sure that it doesn't send too many blocking cars in a row, or too many passable cars in a...
Pipeball is a custom gamemode created by @The Asylum back in 2010. Around June of last year, I got the idea to make my own map using this custom gamemode, so I reached out to the creator. Against all odds, he responded and provided a copy of the original VMF!
Nearly one year later, and while I...
This is a variation of the Single-stage PLR logic prefabs by ABS, but when the carts reach the final checkpoint they explode like in the traditional payload prefab! Hopefully this saves someone the trouble of having to do their own logic.
I wanted to include multi-stage PLR, but I am having a...
A prefab I made to save you the trouble of figuring out how Valve made the rd_asteroid skybox.
Just copy and paste into your map
Note:
This is a 3D skybox
Valve uses sky_goldrush_01 for the 2D skybox texture but it doesn't matter which one you use.
I put a light_enviroment entity inside the...
You'd think making a moving platform that engineers can build upon would be an easy enough thing to implement: Detect when a building is placed on it, and parent to the platform. Alas, we can take nothing for granted when it comes to this acursed engine! Yet! Even in the face of fearsome...
What if you fused Gravel-pit and Steel into one game-mode? This would be it!
This prefab has 4 control-points with A, B and D being enabled from the start with the only locked point being C.
Cap times in the prefab
A - 8sec
B - 8sec
C - 6sec
D - 40sec
change these to your liking!
The reason C...
As seen on pd_farmageddon:
https://tf2maps.net/downloads/farmageddon.9596/
What is this prefab?
-Ever wanted to make a player destruction map where skeletons drop points? Well, now you can! Simply edit this prefab to fit your needs and go nuts!
-Be sure to include the logic from the timers as...
Have you ever wanted to have that classic halloween gimmick of bosses? Have you wanted to have that ghost thing fly around your map but just don't know how? Well boy do I have the prefab for you. In this prefab are all of the bosses (HHH, Mono, Merasmus, Skele king, Skeletons) and a ghost with...
Adding a game timer to CTF by default will force a stalemate at 0 regardless of score, or will be in overtime until both flags return to base. This fixes that, as well as a few other things.
This was a lot of work to set up, so I would appreciate a thanks somewhere if you've used this / adapted...
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