prefab

  1. XEnderFaceX

    Cactus Canyon Final Prefab 2018-03-31

    This is a Prefab for the Cactus Canyon Final Method, the one with the Train! --------------------------------------------------------------------------------------------------- Zip-File includes: ----------------------- - train_prefab.vmf - train_prefab.bsp - train_prefab_particles.txt -...
  2. nᵗʰSonata

    TF2 Character Scale Prefabs V1

    Contains one prefab for each of the nine classes, as well as for the Engineer's three buildings ***To install:*** Copy the "TF2 Character Scale" file contained with the .zip to "...\Steam\steamapps\common\Team Fortress 2\bin\Prefabs" This should be all you need to do The class prefabs contain...
  3. Simulacron

    Where are the mvm bot templates stored?

    After a few hours of searching on the internet and in the tf2 files without sucess I'm now posting this question here. I want to know the location where the robot_giant.pop and robot_normal.pop (or is it bot_normal.pop and bot_giant.pop? I'm not sure after all.) is stored. If these aren't...
  4. Grubzer

    Bot system 1.0

    You have a map that needs some action, but you have nobody to play with? With new bot system that's not a problem! I introduce to you - Bot system V1.0! In order to use it, follow simple steps to set up bots in your map: *Step 1* Download and paste prefab into your map *Step 2* Determine...
  5. LadyRaee

    Additional Track curves! v1

    ABS's prefab has only 1 kind of 45° curves prefab and lacks 22.5° ones. I decided to make additional ones to complete collection. My prefabs are made in same manner as ABS's prefabs and come in both clockwise and counter-clockwise versions. Only red coloured version is included, making BLU is as...
  6. AlexCookie

    AlexCookie's Small Prefab Pack v1

    Prefab list as of v1: Areaportal windows Black White Spawn Points 16 Any Red Blu 12 Any Red Blu Stairs 64HU 128HU 256HU
  7. ISPuddy

    Mannpower prefab 2017-06-06

    most people used the WRONG THINGS to make this gamemode example: put point_servercommand 'n' trigger_add_tf_player_condition now i made the CORRECT THING for used. ---> pgametype_ctf_mannpower.vmf
  8. ThatOneOwl

    Detailed Spawn Prefab 2017-06-01

    Originally intended to be a part of something bigger, however, my plans have changed. But I don't want to see that spawn house go to waste because I've been working on it for a while, and so I decided to upload it here for everyone to use. includes all logic and triggers for a functional spawn...
  9. Etasus

    2koth prefab

    Download can be found in the second post in the discussion tab (because tf2maps doesn't allow the uploading of vmfs anywhere...) What is 2koth? 2koth is a gamemode variant of koth where there are 2 points. In order for a teams timer to go down, the team needs to have both points captured. But...
  10. Viemärirotta

    Class N' Buildables - Reference Prefab 1.0

    CNB is a prefab pack that comes with a prefab for playermodels and Engineer buildings. This makes reference to scale easier and also helps to visualize Engineer spots for MvM mapping. Manual file installation, instructions provided in the zip readme. Pack made by me.
  11. BigfootBeto

    Frontline Props Placeholders Library V1

    Tired of seeing 90 mb alpha maps stuffed with Frontline Assets? Well, this pack hopes to alleviate that problem by providing mappers with a library of placeholders to use instead of props. Key props include the tank and fountains. Every placeholder is properly nodrawed and func_detailed (one...
  12. Atlusia

    pd_cycle monorail prefab v1

    this prefab is for the map pd_cycle https://tf2maps.net/downloads/cycle.2843/ I built this off of egans watergate prefab and redesigned it with a special hud there is no res file included because there was no res file made for it you can hack the images into the level by putting them on a...
  13. FortyTwo

    5CP + CTF hybrid prefab v1

    5CP + CTF is a custom gamemode that is similar to the CTF & A/D hybird gamemode but it a 5CP symmetrical instead of A/D. Both flag is started in last point and when the flag is reset, it then respawned in the nearest locked CP or the last CP if none his point is locked. for example if the...
  14. The Letter Before A

    Pointless Arena v1

    Basically arena without a point. After two minutes health is disabled and all players receive mini-crits. Possible Questions: Won't asshole cloak and dagger spies just hide the entire round? -Yes, but even that gets boring. Teammates will just rat them out after being dead for a while. What...
  15. chemelia

    Tug of War Payload - Ynders Edition V2

    A simple 3-point tug-o-war payload prefab. The entity setup is based on Icarus's, but is less complex, with only 3 points, a cap of 3 on the text display, and no dynamic push speed changes.
  16. P

    Defuse Prefab a1b

    Prefab for a new game type I came up with (with help from chat (mostly one person whose name I forget because I'm terrible)). Basically CS:GO defuse, but in TF2. How it works: Red owns one control point and must prevent Blu from carrying the flag to the control point and capturing it. If Blu...
  17. Dr.crazy

    arena_respawn_prefab 2016-08-03

    this is a direct copy of the prefab YM uploaded with a tweak making it so 2 caps in a row wins the round. Thought somebody might find it usefull here is the original: https://tf2maps.net/threads/arena_respawn-prefab.26341/#post-384537
  18. The_Evil_Pickle

    Driveable Tanks! 0.7

    This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly. The final goal for this is to make some prefabs people can...
  19. chemelia

    Player Destruction "Zones" Variant A1

    This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.
  20. Hyperion

    Multistage KotH (A/D) v3

    Prefab for multistage attack-defend koth, 3 stages, can be extended to 8 stages. Based on ABS Mapping Pack prefabs. Key features & how it works -60 seconds setup time -Red has to hold 3 minutes and Blu 2 minutes to win the stage -After Red has won a stage, map resets (essentially like any...