This is a Prefab for the Cactus Canyon Final Method, the one with the Train!
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Zip-File includes:
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- train_prefab.vmf
- train_prefab.bsp
- train_prefab_particles.txt
-...
Contains one prefab for each of the nine classes, as well as for the Engineer's three buildings
***To install:***
Copy the "TF2 Character Scale" file contained with the .zip to "...\Steam\steamapps\common\Team Fortress 2\bin\Prefabs"
This should be all you need to do
The class prefabs contain...
After a few hours of searching on the internet and in the tf2 files without sucess I'm now posting this question here. I want to know the location where the robot_giant.pop and robot_normal.pop (or is it bot_normal.pop and bot_giant.pop? I'm not sure after all.) is stored. If these aren't...
You have a map that needs some action, but you have nobody to play with? With new bot system that's not a problem!
I introduce to you - Bot system V1.0!
In order to use it, follow simple steps to set up bots in your map:
*Step 1*
Download and paste prefab into your map
*Step 2*
Determine...
ABS's prefab has only 1 kind of 45° curves prefab and lacks 22.5° ones.
I decided to make additional ones to complete collection. My prefabs are made in same manner as ABS's prefabs and come in both clockwise and counter-clockwise versions. Only red coloured version is included, making BLU is as...
most people used the WRONG THINGS to make this gamemode
example: put point_servercommand 'n' trigger_add_tf_player_condition
now i made the CORRECT THING for used.
---> pgametype_ctf_mannpower.vmf
Originally intended to be a part of something bigger, however, my plans have changed. But I don't want to see that spawn house go to waste because I've been working on it for a while, and so I decided to upload it here for everyone to use.
includes all logic and triggers for a functional spawn...
Download can be found in the second post in the discussion tab (because tf2maps doesn't allow the uploading of vmfs anywhere...)
What is 2koth?
2koth is a gamemode variant of koth where there are 2 points. In order for a teams timer to go down, the team needs to have both points captured. But...
CNB is a prefab pack that comes with a prefab for playermodels and Engineer buildings. This makes reference to scale easier and also helps to visualize Engineer spots for MvM mapping.
Manual file installation, instructions provided in the zip readme.
Pack made by me.
Tired of seeing 90 mb alpha maps stuffed with Frontline Assets? Well, this pack hopes to alleviate that problem by providing mappers with a library of placeholders to use instead of props. Key props include the tank and fountains.
Every placeholder is properly nodrawed and func_detailed (one...
this prefab is for the map pd_cycle
https://tf2maps.net/downloads/cycle.2843/
I built this off of egans watergate prefab and redesigned it with a special hud
there is no res file included because there was no res file made for it
you can hack the images into the level by putting them on a...
5CP + CTF is a custom gamemode that is similar to the CTF & A/D hybird gamemode but it a 5CP symmetrical instead of A/D.
Both flag is started in last point and when the flag is reset, it then respawned in the nearest locked CP or the last CP if none his point is locked.
for example if the...
Basically arena without a point.
After two minutes health is disabled and all players receive mini-crits.
Possible Questions:
Won't asshole cloak and dagger spies just hide the entire round?
-Yes, but even that gets boring. Teammates will just rat them out after being dead for a while.
What...
A simple 3-point tug-o-war payload prefab. The entity setup is based on Icarus's, but is less complex, with only 3 points, a cap of 3 on the text display, and no dynamic push speed changes.
Prefab for a new game type I came up with (with help from chat (mostly one person whose name I forget because I'm terrible)).
Basically CS:GO defuse, but in TF2.
How it works:
Red owns one control point and must prevent Blu from carrying the flag to the control point and capturing it. If Blu...
this is a direct copy of the prefab YM uploaded with a tweak making it so 2 caps in a row wins the round. Thought somebody might find it usefull
here is the original: https://tf2maps.net/threads/arena_respawn-prefab.26341/#post-384537
This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly.
The final goal for this is to make some prefabs people can...
This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.
Prefab for multistage attack-defend koth, 3 stages, can be extended to 8 stages. Based on ABS Mapping Pack prefabs.
Key features & how it works
-60 seconds setup time
-Red has to hold 3 minutes and Blu 2 minutes to win the stage
-After Red has won a stage, map resets (essentially like any...
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