A simplified version of the logic I used in ctf_isotope, ctf_theia, ctf_nuclide and sd_toucan
Includes several assets seen in the above maps, as well as .vmf files for both Nuclide and Toucan
Regarding Credit:
Use of the in-hammer logic requires no credit, go wild.
Use of any assets does...
Features
4-digits
Reset button
Bullet-proof
Explosion-proof
Demonstration
Setting...
Put outputs in the "keypad_number_x_1" according to the desired password...
examples:
Password: 1234
keypad_number_1_1
Output -> OnPressed -> keypad_password_s1_1 -> Trigger
keypad_number_2_1
Output ->...
Includes:
Compact Door 12'o clock RED
Compact Door 12'o clock BLU
Compact Door 6'o clock RED
Compact Door 6'o clock BLU
Obs: Don't rotate the prefab!
Door filters:
Red: filter_red
Blu: filter_blu
Feel free to use it as you want
Made by me
Just an elevator... Nothing more nothing less.
One prefab for blue and one for red.
You can operate the elevator by the console:
(Red button is the emergency stop)
or the panels by the doors.
View from the front towards the console:
The download includes the prefab, all files required and an preview map.
The preview map was done using a "fast" compile.
just type into the console: "mat_fullbright 0"
Here's the logic for the PLR/ToW hybrid mode used in stage 3 of Guava Gulf. Carts begin as in a standard PLR mode, but can merge onto the same track to become ToW. Once a team makes it to the other end of the zone, the carts separate again.
This version of the logic is designed for Single Stage...
Created with the Payload Checklist Contest in mind, BLU needs to capture the first two carts before moving to the third! This is single stage.
The hud is somewhat janky, there is only one line, and is updated based on which cart was touched last. Other than that, it works mostly fine.
First...
Prefabricated gamemode for easy assembly. Cactus Canyon's concept of victory by train collision applied to PLR.
Once both carts pass the center path_track, the train will pass at its fastest rate. Gate and cap specific path_tracks should be grouped together.
Here's the basic gametype logic for my "Payload Circuit" map that I did for April Fools day back in 2015. It was originally intended to be a joke, but it actually played quite well, and several people asked how I did it.
Originally posted a few days after the April Fools event in 2015, this new...
The file contains an example map, prefabs for red and blue base.
The prefabs for the red and blue base do not include lighting.
All screenshots are taken from the example map:
comes with lighting and thunder logic.
the correct stormy lighting.
intense rainy particles.
and some flickering lights for the lightning.
have fun using it :D
Unfortunately don't have enough time to make an actual map...
On the brighter side, 3 prefabricated structures are now at your disposal! There are 2 versions of a cart house (light and dark wood) and a covered mining headframe. If you want to use these, please credit me. Thanks.
Also note the...
Hello, I made this decent usable plane model for your maps that you might want a plane for. I plan on making an airstrip map, and I wanted to submit this for the 72hr Jam! Comes in red and blue!
These do have vPhysics, however I recommend using this prop away from where players can get to...
This prefab has got 6 teleporters plus their own mainframe.
Mainframe:
Mainframe Console:
The red button on the console will active all the teleporters at once.
Inside Teleporter 1 of 6
This from my https://tf2maps.net/downloads/various-concepts-ideas-i-not-got-round-to-using-or-finsh.6086 pack.
This pic what is the prefab is based on.
This is a prefab of a warp core
A Prefab for an Air Hockey Table!
Zip-File includes:
=============
- air_hockey_prefab.vmf
- air_hockey_prefab.bsp
Features:
=======
- Working Air Hockey Table
- Brush with Physics
- Working Reset Button
be sure to Credit me when you use this! :)
This is a Prefab of a Shooting Range!
Zip-File includes:
- shooting_range_prefab.vmf
- shooting_range_prefab.bsp
REQUIRED: https://tf2maps.net/downloads/blu-target-props.447/
Have fun
Preface
This prefab was originally a submission of mine on GameBanana since April the 26th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and information regarding the map.
Description
My...
Preface
This prefab was originally a submission of mine on GameBanana since March the 6th, 2018 and has last been updated on March the 8th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and...
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