prefab

  1. dabmasterars

    King of the Hill with an airstrike (gamemode prefab) V5

    BASICS This King of the Hill gamemode variation has a secondary point. The point can be captured after the main point by the losing team. Capturing this point launches the airstrike: both main and secondary points are locked and reset, the doors slowly close and an airstrike happens, killing...
  2. PureAdvantageCamel

    ck_ Prefab v1 v1

    After seeing this mode's existence on the Katsu list, i decided to remake it since nobody has used it in years. CREDIT TO DRLAMBDA FOR ORIGINAL IDEA. Also DO NOT remove the "zz" I/O, it might say its broken but its not. BASIC OVERVIEW Its 3cp but the middle is a KOTH point! if the 3 minutes...
  3. AsG_Alligator

    Space Doors v1

    A set of doors and doorframes fit for the asteroid/space theme. There are 4 sizes of doors to pick from: 96, 128, 196 and 340hu wide. Each size has 2 variants that either open horizontally or vertically. Each door has 3 skins - red, blue and yellow (setup). The pack also contains prefabs...
  4. Tiftid

    Gravelpit-style Shack Instance Kit V2

    These gravelpit shacks have been a perfect gameplay prop for me for the past 2 years. With a height of 256 and a sloped roof, they're something I can place next to a 128-tall surface with a guarantee that it'll act both as cover and something the players can crouch-jump onto. Plus, the shack...
  5. PureAdvantageCamel

    htf prefab (hold the flag) [ARCHIVE] a1

    HOW TO USE: place the logic outside the map. place the flag in a center position on the map. GAMEPLAY USE: this mode consists of a neutral flag in the center of the map, and each team must hold the flag for 90 total seconds. make sure to place a func_flag_alert (and also set an output to drop...
  6. gidi30

    Player Destruction Race prefab V1.1

    a modified version of the player destruction payload hybrid gamemode i made for my microcontest 24 map GAMEMODE DESCRIPTION kill enemies to get player destruction pickups deposit up to 3 pickups in the cart at once after 4 seconds since the last deposit the points will drain at 1 point per...
  7. F

    More Modular Tracks v5

    This is a pack of track prefabs because I was always having trouble lining up tracks. Some notes: These tracks are designed to fit together just about perfectly at 16hu grid size, since some models go a bit shorter or longer than the length the models claim to be, So i'd advise using the skip...
  8. Tiftid

    pl_spikyhats.zip _v1

    You don't need to credit me if you use prefab_tfconnect_tree.vmf, pl_point003.vmf, pl_point006.vmf, pl_point009b.vmf, tfconnect_tree_red.vmf or tfconnect_tree_blu.vmf, but you do if you use any of the other VMFs. The reason why the spikyhats logic prefab might be interesting to you despite the...
  9. Kube

    TCDOM Gamemode Logic Prefab (VScript Edition) v01.02

    TC Domination implementation in TF2 VScript. Install instructions Drop tcdom_logic.nut into tf/scripts/vscripts. Make sure to pack it when ya compile. Bring everything from tcdom_logic.vmf into your own map. Enjoy! Gamemode info Capture all three control points to win! At round start, each...
  10. Tiftid

    TiftidLava logic prefab _v2

    Tang asked for this a while ago so the entire world gets to have it. If you wanna compile it and play around, turn on all three visgroups. But if you just wanna copy and paste it into a map of your own, leave them all off. There's a known issue where it will sometimes fail to push you forward...
  11. Rbstat

    fd_prefab 2023-01-01

    A prefab for my custom gamemode Flag Defense (or FD for short) Inside this you should find all the map logic to make the gamemode work. Most importantly being: * A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default) * A point...
  12. 14bit

    14bit's Improved Territorial Control Prefab

    14bit submitted a new resource: 14bit's Improved Territorial Control Prefab - Finally, you can have a Round Overview with ease! Read more about this resource...
  13. 14bit

    14bit's Improved Territorial Control Prefab v1

    14bit's Improved Territorial Control Prefab This prefab includes two parts: An updated TC entity setup .vmf The files needed for a custom Round Overview To use the Round Overview, put the TCtemplate folder in your tf/custom folder Original logic based off of the gamemode prefab from A Boojum...
  14. Emil_Rusboi

    Territorial Control Domination Gamemode Logic Prefab v02fix

    This is a gamemode prefab from cp_caper, Territorial Control Domination map. Information The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
  15. Ismaciodismorphus

    Hold all locational objectives prefab 4/6/2022

    The Hold all locational objectives game mode has neutral 6 points, 2 of them are home bases that have a slightly higher cap time, you must bring your teams flag to each point to enable them for capping, The team that controls all 6 points wins the game. This gamemode requires you to download...
  16. Sonoma

    74x140x178 Staircase v74

    For when u need a 74x140 stair that has good ratoes i think
  17. Aapelikaeki

    Cakey's Alpha Stairs Prefab V1

    Stairs! They help make your alpha maps look good, and by having consistent ratios and sizes you're doing your future self a favor! Or you would be, were you not so lazy as to just slap a hastily made ramps around your map. Fear not, this staircase prefab is here to help. Featuring 16, 32, 48...
  18. Cyberen

    Majority Prefab Control Points 2022-02-18

    For those who want a CP-domination map like Standin that isn't all-or-nothing, this barebones prefab is for you! This is for crazy maps where players might not reach or capture all the points in time. To expand this to a 5cp or 7cp map, copy the points and increase the logic_compare value from...
  19. youporkchop5

    Drones 2022-02-10

    These are a set of two RED and BLU aligned drones. They're very simple and easy to alter. Use them if you're feeling spicy with anti-spawncamp tactics, or as enemies in adventure type maps!
  20. Le Codex

    Zombie Defense Prefab V2

    This is the prefab used to make the map Sarex and I submitted for the 20th Microcontest. The gamemode is basically asymmetric Arena (only RED team has one life), combined with A/D (BLU team are zombies who only have access to melee that can win by capping one of two points). Troubleshooting and...