Pipeball Prefab

Pipeball Prefab v4

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Pipeball Prefab v4

Blast back to 2010 and make your own Pipeball map, using nearly all of the original logic!

Pipeball is a custom gamemode created by @The Asylum back in 2010. Around June of last year, I got the idea to make my own map using this custom gamemode, so I reached out to the creator. Against all odds, he responded and provided a copy of the original VMF!

Nearly one year later, and while I still haven't finished my own map, I've extracted and tweaked the logic to make a prefab!

FEATURES:
- A setup reminiscent of the original map!
- The original Pipeball logic, with a few added tweaks!
---- Audio cue when the ball spawns (PASS Time Whistle)
---- Ball-exclusive clipping, allowing map-makers to better control where the ball can or can't go
- A few info_null notes, explaining a few sections of logic

SPECIAL THANKS:
- The Asylum, for creating the gamemode and sharing the original VMF with me
- @Box Of Paper, for making an alternate logic that you can check out here
Author
SnickerPuffs
Downloads
406
Views
1,001
First release
Last update
Category
Prefabs

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Latest updates

  1. v4: Linedriver parity

    - Updated for parity with Linedriver RC1, which includes: ---- Fixed respawn wave times ---- Disabled sv_turbophysiscs (ball rolls more accurately and can deal "bump" damage) ---- Re-implemented the previous tf_glow logic, due to a fix being...
  2. V3: VScript functionality and PD-based Scoring!

    - Converted the map to use modern PD-based logic instead of the original CP-based logic. If you prefer the old style, please download v2 instead - Added Vscript functionality - The optional "gutterball/ball reset" logic now supports deathpits
  3. v2: Fixes and Improvements from Pipeball Canyon

    GENERAL LOGIC -- Reduced round time from 8 minutes to 6-- max round time is still 8 minutes -- Reduced setup time from 15s to 10s -- Scoring a goal now adds 45 seconds to the timer -- Updated the func_clip_vphysics brushes with a filter-- now...

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I finally made it, Ma! I'm a star, Ma!