prefab

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  1. Kube

    TCDOM Gamemode Logic Prefab (VScript Edition) v01

    TC Domination implementation in TF2 VScript. Install instructions Drop tcdom_logic.nut into tf/scripts/vscripts. Make sure to pack it when ya compile. Bring everything from tcdom_logic.vmf into your own map. Enjoy! Gamemode info Capture all three control points to win! At round start, each...
  2. Tiftid

    TiftidLava logic prefab V1

    Tang asked for this a while ago so the entire world gets to have it. If you wanna compile it and play around, turn on all three visgroups. But if you just wanna copy and paste it into a map of your own, leave them all off. There's a known issue where it will sometimes fail to push you forward...
  3. Rbstat

    fd_prefab 2023-01-01

    A prefab for my custom gamemode Flag Defense (or FD for short) Inside this you should find all the map logic to make the gamemode work. Most importantly being: * A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default) * A point...
  4. leezo

    Payload Race Arena - Vscript Prefab v1

    A relatively simple prefab for Arena + Payload Race hybrid gamemode - not doable by logic, but doable with Vscript. As seen in Tinyrock.
  5. 14bit

    14bit's Improved Territorial Control Prefab

    14bit submitted a new resource: 14bit's Improved Territorial Control Prefab - Finally, you can have a Round Overview with ease! Read more about this resource...
  6. 14bit

    14bit's Improved Territorial Control Prefab v1

    14bit's Improved Territorial Control Prefab This prefab includes two parts: An updated TC entity setup .vmf The files needed for a custom Round Overview To use the Round Overview, put the TCtemplate folder in your tf/custom folder Original logic based off of the gamemode prefab from A Boojum...
  7. Emil_Rusboi

    Territorial Control Domination Gamemode Logic Prefab v02

    This is a gamemode prefab from cp_caper, Territorial Control Domination map. Information The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
  8. Ismaciodismorphus

    Hold all locational objectives prefab 4/6/2022

    The Hold all locational objectives game mode has neutral 6 points, 2 of them are home bases that have a slightly higher cap time, you must bring your teams flag to each point to enable them for capping, The team that controls all 6 points wins the game. This gamemode requires you to download...
  9. Sonoma

    74x140x178 Staircase v74

    For when u need a 74x140 stair that has good ratoes i think
  10. Aapelikaeki

    Cakey's Alpha Stairs Prefab V1

    Stairs! They help make your alpha maps look good, and by having consistent ratios and sizes you're doing your future self a favor! Or you would be, were you not so lazy as to just slap a hastily made ramps around your map. Fear not, this staircase prefab is here to help. Featuring 16, 32, 48...
  11. Cyberen

    Majority Prefab Control Points 2022-02-18

    For those who want a CP-domination map like Standin that isn't all-or-nothing, this barebones prefab is for you! This is for crazy maps where players might not reach or capture all the points in time. To expand this to a 5cp or 7cp map, copy the points and increase the logic_compare value from...
  12. youporkchop5

    Drones 2022-02-10

    These are a set of two RED and BLU aligned drones. They're very simple and easy to alter. Use them if you're feeling spicy with anti-spawncamp tactics, or as enemies in adventure type maps!
  13. Le Codex

    Zombie Defense Prefab V2

    This is the prefab used to make the map Sarex and I submitted for the 20th Microcontest. The gamemode is basically asymmetric Arena (only RED team has one life), combined with A/D (BLU team are zombies who only have access to melee that can win by capping one of two points). Troubleshooting and...
  14. Skylark

    Campaign Gamemode Prefab V1

    Campaign Gamemode The goal of campaign mode is similar to TC, taking over the map non-linearly. What is different is that CM has 1 round to capture the final point or hold the most points by the end of the time (no overtime, no time is added on cap). The main gimmick of this gamemode is that...
  15. Stack Man

    PLR Cart Elevator Prefab A3b

    A cleaned up and ready-to-copy cart elevator as seen on plr_hightower. Also includes a mid-track elevator. Notes: The prefab is set up to allow a team_train_watcher to handle rollfoward and rollback zones using only flags, so no manual outputs are needed. As a result, there are two...
  16. Le Codex

    Best of 5 Prefab V2

    Ever wanted to make Multistage Arena? Then this prefab got you covered. Best of 5 is a recreation of Arena with a multistage aspect. The teams will start on a random stage and then rotate after one team wins. First team to reach 3 points win the game. Instructions: Place all the logic at the...
  17. Le Codex

    Kill Confirmed Prefab V1

    This is a recreation of the Kill Confirmed gamemode from multiple games into TF2. This uses PD as a base for point scoring. The rules are simple: Players drop cores on death. If a player of the enemy team gets it, they score a point. If a player of the same team gets it, it gets denied...
  18. Le Codex

    Freeze Tag Prefab V5

    This is the prefab I made when remaking the Freeze Tag gamemode into TF2. It is based around the Arena gamemode. Enjoy using it for your projects. PLEASE READ THE INSTRUCTIONS AND FAQ THROUGH AND THROUGH TO ENSURE THAT THE LOGIC WILL WORK Instructions: - USE THE SPAWNPOINTS IN THE PREFAB, BUT...
  19. leezo

    A/D PASS Time + CP - Gamemode Prefab Version 1

    A prefab for a PASS Time gamemode variant where Blu needs to score a goal in order to unlock the control point they need to capture before it locks itself down after a set amount of time.
  20. Fault in Maps

    Special Delivery - Elevator (No Rocket) Gamemode Prefab 2021-08-17

    As great as the ABS prefabs are, I felt the Special Delivery prefab was lacking. I feel SD_Doomsday works well because it mixes CP and CTF by forcing the flag carrier to hold a point for some time. ABS doesn't have this 'hold,' instead giving the player a free win on cap. Great for Invade CTF...