this is a direct copy of the prefab YM uploaded with a tweak making it so 2 caps in a row wins the round. Thought somebody might find it usefull
here is the original: https://tf2maps.net/threads/arena_respawn-prefab.26341/#post-384537
This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly.
The final goal for this is to make some prefabs people can...
This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.
Prefab for multistage attack-defend koth, 3 stages, can be extended to 8 stages. Based on ABS Mapping Pack prefabs.
Key features & how it works
-60 seconds setup time
-Red has to hold 3 minutes and Blu 2 minutes to win the stage
-After Red has won a stage, map resets (essentially like any...
Simple prefab for quick use with snow and rain particles, also credit to @Psy for making the collision modifications and allowing me to use them.
Instructions on the collision versions of the snow and rain particles are found here.
The non-custom prefabs are the two big ones around the 0,0,0...
Hey guys! So I should probably preface this by saying I'm a complete beginner when it comes to map-making. I'm working on my first one, actually. Done with the actual world building (Surf!), adding speed triggers, teleports, and now all I had left was adding in the game mode and interesting...
The download contains a VMF with the logic to set up your own 3CP/KOTH hybrid map.
You will have a working KOTH timer for both teams, overtime etc included, and the win conditions are:
1. Your KOTH timer reaches 0 (overtime included)
2. You capture the other teams last control point.
You can...
ZIP file contains one VMF with a working prefab for single-stage Payload Race, based on ABS's Ultimate Mapping Resource Pack's version, as the resource pack hasn't been updated lately and the single-staged PLR prefab is buggy.
It fixes the following problems:
1. Adds a team_control_point round...
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