So I have edited a map I decompiled. Light isn't working fully. The main area of the map is mostly dark. Log thing. Note the line:
transfers 34896758, max 2045
It is a non-current log, the current compile is still in progress and will take some time, nearly 2000 bounces. It keeps giving...
I recently watched a video of a presentation Mark Ferrari did at GDC last year. If you're not familiar, he's the bloke wot did these amazing 256-color animations. Turns out he also did a series of pictures that let you cycle through different times of the day by cycling through different...
Hi, I'm new to Hammer and I'm making a TF2 map. I am ok at detailing maps, but I want to know three things on lighting. I highly appreciate it if someone can help me:
1. How do you make these beams come from the lights? Is there an effect tool, or do I use "light_spot"?
2. How do you make...
https://forums.blackmesasource.com/index.php/Thread/30743-Summer-Update/
We start with the bad news:
Better delaying it for maximum quality than rushing it out and have it be crappy and full of bugs. Good on ya'll.
Now to the neat stuff.
Image one.
Image two:
As stated:
It's...
I'm currently editing a modified version of pl_barnblitz, but I'm getting tired of trying to understand the optimization problems.
The biggest issue I'm having is that the map appears to be rendering without any light_environment, but I think that has to do with the optimization issues, a leak...
I am having a weird problem. One of my brush faces is appearing as completely black, no matter what, even though all of the other nearby brushes are very well lit. Here's a screenshot in game:
Here's a screenshot in Hammer:
(The highlighted brush is the one having problems)
The weird part is...
I'm making a vent with the same 96x96 size as the one in turbine, but the one in turbine (as well as mine) makes your view model (almost) pitch black. The amount of light or position of lights or even the density of all the lights don't seem to affect this problem. The view models turn bright...
Help
The brush faces are black and I don't know why.
I'm using -final -StaticPropLighting -StaticPropPolys and -TextureShadows.
Yes I know it ought to be made into a model but I really want to get this uploaded to the workshop soon.
Also ignore the atrocious brushwork on the sphere.
I don't remember seeing this before, but I was compiling a test build of a map I was working-on, and I keep getting a "Sun" of sorts in the upper-South-West corner of the map?
I really do not want it there, because I am also trying to use a custom sky-box texture that has its own "Sun" (or...
My second map ( https://tf2maps.net/downloads/ultiduo_gator.2019/ ) has some strange lighting. Under any place where the sunlight doesnt directly touch, it gets very dark.
Any ideas as to why this happens/how to fix it?
http://imgur.com/a/jo24L
http://imgur.com/a/UuGiz
http://imgur.com/a/XmsJ9...
So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this..
The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the...
Hi, my name's Erk, and I've been addicted to making maps in Hammer.
I've been doing this for around a month now, and I've made approximately zero maps I am proud of.
I think I've got the basics down. I don't get leaks as much, I know how to skip (mostly), and I can utilize props correctly...
I'm trying to light up a spawnroom, but whenever I do so, a glare appears where the entity was placed. How do I stop this from happening? Also, I would like some tips on what kind of lighting I should use to light up a spawnroom.
Are you feeling down and need something to brighten up your day? Or you just need help seeing 10 feet in front of you? Well, if it involves light, Asenji Lighting Services has got you covered! Our expert wiring and lighting skills will be sure you never have a dark day again, guaranteed!
An...
Are you feeling down and need something to brighten up your day? Or you just need help seeing 10 feet in front of you? Well, if it involves light, Asenji Lighting Services has got you covered! From the creators of JimiJam, our expert wiring and lighting skills will be sure you never have a dark...
I'm not so good at lighting when it comes to areas like this. No matter what I do it's either dim light the light is turned off, or its super bright and warm colored to the point it hurts your eyes. Can someone suggest something? I've tried changing the constant, the colors, the brightness, you...
I'm having trouble getting even lighting on a texture, despite there being no difference in light sources. I am using the same ground texture on the main part of the map and in the skybox, and yet the ground in the main part of the map looks much darker than the skybox ground
Here's what I'm on...
Hello! I just started learning about mapping a couple days ago, and this is my first forum post, I apologize if this post is against the rules.
So my first map (KOTH) is coming along pretty well, it doesn't look very good but I'm happy with it! I used a bunch of prop_static boulder entities to...
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