lighting

  1. Sp00k

    [FIXED] Environment lighting is screwed up, help?

    http://imgur.com/a/dzK0d I have no idea what I did that caused this problem but I know that I definitely didn't mess around with environment lighting.
  2. Pocket

    Idea for how to do dynamic baked-in lighting

    I recently watched a video of a presentation Mark Ferrari did at GDC last year. If you're not familiar, he's the bloke wot did these amazing 256-color animations. Turns out he also did a series of pictures that let you cycle through different times of the day by cycling through different...
  3. Sailaser

    How do I make this kind of lighting?

    Hi, I'm new to Hammer and I'm making a TF2 map. I am ok at detailing maps, but I want to know three things on lighting. I highly appreciate it if someone can help me: 1. How do you make these beams come from the lights? Is there an effect tool, or do I use "light_spot"? 2. How do you make...
  4. Vel0city

    Black Mesa: Xen delayed until December, shows two images of Xen as-is rendered in game, in real time

    https://forums.blackmesasource.com/index.php/Thread/30743-Summer-Update/ We start with the bad news: Better delaying it for maximum quality than rushing it out and have it be crappy and full of bugs. Good on ya'll. Now to the neat stuff. Image one. Image two: As stated: It's...
  5. TheGhostThatWas

    Lighting Missing and Half-Leaks

    I'm currently editing a modified version of pl_barnblitz, but I'm getting tired of trying to understand the optimization problems. The biggest issue I'm having is that the map appears to be rendering without any light_environment, but I think that has to do with the optimization issues, a leak...
  6. Da Spud Lord

    Completely Dark Brush Face

    I am having a weird problem. One of my brush faces is appearing as completely black, no matter what, even though all of the other nearby brushes are very well lit. Here's a screenshot in game: Here's a screenshot in Hammer: (The highlighted brush is the one having problems) The weird part is...
  7. TheSuperDaine

    Pitch Black view models

    I'm making a vent with the same 96x96 size as the one in turbine, but the one in turbine (as well as mine) makes your view model (almost) pitch black. The amount of light or position of lights or even the density of all the lights don't seem to affect this problem. The view models turn bright...
  8. Mikroscopic

    Gross ugly shadows on brushes, face is completely black (not being racist)

    Help The brush faces are black and I don't know why. I'm using -final -StaticPropLighting -StaticPropPolys and -TextureShadows. Yes I know it ought to be made into a model but I really want to get this uploaded to the workshop soon. Also ignore the atrocious brushwork on the sphere.
  9. WeaselsLair

    Compiled TF2 map shows "Sun" in corner (upper-South-West)

    I don't remember seeing this before, but I was compiling a test build of a map I was working-on, and I keep getting a "Sun" of sorts in the upper-South-West corner of the map? I really do not want it there, because I am also trying to use a custom sky-box texture that has its own "Sun" (or...
  10. gloob

    Strange (Overly Dark) Lighting

    My second map ( https://tf2maps.net/downloads/ultiduo_gator.2019/ ) has some strange lighting. Under any place where the sunlight doesnt directly touch, it gets very dark. Any ideas as to why this happens/how to fix it? http://imgur.com/a/jo24L http://imgur.com/a/UuGiz http://imgur.com/a/XmsJ9...
  11. biskuu

    Weird displacement lighting

    So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this.. The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the...
  12. Erk

    Hey, this title is really generic.

    Hi, my name's Erk, and I've been addicted to making maps in Hammer. I've been doing this for around a month now, and I've made approximately zero maps I am proud of. I think I've got the basics down. I don't get leaks as much, I know how to skip (mostly), and I can utilize props correctly...
  13. Svode

    Lightitng Help

    I'm trying to light up a spawnroom, but whenever I do so, a glare appears where the entity was placed. How do I stop this from happening? Also, I would like some tips on what kind of lighting I should use to light up a spawnroom.
  14. nickybakes

    Asenji Lighting Sign (No JimiJam) Re-upload

    Are you feeling down and need something to brighten up your day? Or you just need help seeing 10 feet in front of you? Well, if it involves light, Asenji Lighting Services has got you covered! Our expert wiring and lighting skills will be sure you never have a dark day again, guaranteed! An...
  15. nickybakes

    Asenji Lighting Sign Fix 3 Re-upload

    Are you feeling down and need something to brighten up your day? Or you just need help seeing 10 feet in front of you? Well, if it involves light, Asenji Lighting Services has got you covered! From the creators of JimiJam, our expert wiring and lighting skills will be sure you never have a dark...
  16. CyanideNoodles

    Help with lighting

    I'm not so good at lighting when it comes to areas like this. No matter what I do it's either dim light the light is turned off, or its super bright and warm colored to the point it hurts your eyes. Can someone suggest something? I've tried changing the constant, the colors, the brightness, you...
  17. Werewolf

    Different lighting effects on ground and skybox

    I'm having trouble getting even lighting on a texture, despite there being no difference in light sources. I am using the same ground texture on the main part of the map and in the skybox, and yet the ground in the main part of the map looks much darker than the skybox ground Here's what I'm on...
  18. dryerlint

    Make terrain props cast shadows properly?

    Hello! I just started learning about mapping a couple days ago, and this is my first forum post, I apologize if this post is against the rules. So my first map (KOTH) is coming along pretty well, it doesn't look very good but I'm happy with it! I used a bunch of prop_static boulder entities to...
  19. Jansteffen

    Can't get lights.rad to work

    Hello everyone, I just recently began mapping and so far it's been going pretty well, however I wanted to create a texture that acts as a light source, which after a quick google search I found an article in the developer wiki and various youtube tutorials showing how it is can be done via...
  20. B

    Strange Shadows

    I'm not exactly sure when they started occurring or why but after one test compile I noticed that there were some fairly ugly shadows on the wall that were not there before. This is what they look like: The issue does not appear to happen in any of the other rooms besides the one above...