Weird displacement lighting

Discussion in 'Mapping Questions & Discussion' started by biskuu, Sep 18, 2016.

  1. biskuu

    biskuu L2: Junior Member

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    So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this..
    [​IMG]

    The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the displacement is the same as the brush? Tried building cubemaps but doesn't work, thanks!
     
  2. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    • Agree Agree x 1
  3. biskuu

    biskuu L2: Junior Member

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  4. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    That's interesting. Did you select only the top faces of the brushes when making these displacements?

    I've had this lighting issue in the past. Unfortunately, I've forgotten how to fix it.
     
  5. biskuu

    biskuu L2: Junior Member

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    The displacement has only 3 out of the 6 faces of the brush.
    Thanks anyway, if you remember it feel free to post the solution!
     
  6. Jusa

    aa Jusa

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    Have you tried using smoothing groups? I dont know it they work between brushes and displaced faces but worth a try.
     
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Are your lightmaps aligned?
     
  8. biskuu

    biskuu L2: Junior Member

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    This was it, thing is the textures are alligned properly and the lightmaps aren't.
    I'm also using the same blendground texture even on my non-displacement.
     
    • Thanks Thanks x 1